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Protosynthesis - Ability ID 548
In-Game Description
"Boosts highest stat in Sun or with Booster Energy."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Protosynthesis boosts the Pokémon's highest stat by 50% for Speed or 30% for other stats during any form of sun weather. Works with regular sun, permanent sun, and Desolate Land. When sun ends, switches to Booster Energy if held. Highest stat is recalculated each activation.
Character count: 296
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Protosynthesis is a Paradox ability that provides significant stat boosts under specific conditions. The ability operates through a sophisticated state system that tracks the boost source and targeted stat.
Activation Conditions
Sun Weather: Activates when any form of sun weather is present:
WEATHER_SUN_TEMPORARY
: Regular sun (5 turns)WEATHER_SUN_PERMANENT
: Permanent sun (Drought, etc.)WEATHER_SUN_PRIMAL
: Desolate Land (Primal Groudon)
Booster Energy: Activates when holding Booster Energy item, regardless of weather
Stat Boost Calculation
- Speed: Multiplied by 1.5 (50% increase)
- All other stats: Multiplied by 1.3 (30% increase)
Highest Stat Detection
The ability uses GetHighestStatId(battler, TRUE)
which:
- Compares all stats (Attack, Defense, Sp. Attack, Sp. Defense, Speed)
- Includes current stat stage modifications in the comparison
- Recalculates on each activation, not just once per battle
- Returns the stat with the highest current value
Technical Implementation
cpp
// Stat boost application
if (statId == STAT_SPEED)
*stat *= 1.5;
else
*stat *= 1.3;
// Activation check for sun weather
if (state.source == PARADOX_BOOST_NOT_ACTIVE && IsWeatherActive(WEATHER_SUN_ANY))
Priority System
- Sun Weather: Primary activation source
- Booster Energy Transition: When sun ends but Booster Energy is held
- Direct Booster Energy: When no sun is active but item is held
State Management
PARADOX_BOOST_NOT_ACTIVE
: No boost currently activePARADOX_WEATHER_ACTIVE
: Boost from sun weatherPARADOX_BOOSTER_ENERGY
: Boost from Booster Energy item
Interactions with Other Mechanics
- Stat Stages: Included in highest stat calculation
- Weather Immunity: Pokémon must be affected by weather for sun activation
- Item Removal: Booster Energy is consumed when used
- Ability Suppression: Can be suppressed by Neutralizing Gas, etc.
Strategic Implications
- Dynamic Adaptation: Highest stat changes based on current battle state
- Weather Synergy: Excellent on sun teams with Drought users
- Item Flexibility: Can function without weather support via Booster Energy
- Speed Control: Often boosts Speed on naturally fast Pokémon
- Bulk Enhancement: Can boost defensive stats on bulky Pokémon
Example Scenarios
Scenario 1: Pokémon with base stats 100/80/120/90/110
- In sun: Sp. Attack boosted to 120 × 1.3 = 156
- If Speed becomes highest after stat changes: Speed boosted to 110 × 1.5 = 165
Scenario 2: Weather transition
- Sun active → Protosynthesis boosts highest stat
- Sun ends → If holding Booster Energy, immediately switches to item boost
- No weather, no item → Ability inactive
Common Users
Primarily designed for Paradox Pokémon but available to others in Elite Redux:
- Future Paradox forms (Great Tusk, Scream Tail, etc.)
- Pokémon with varied stat distributions
- Sun team members wanting flexible boosts
Competitive Usage Notes
- Team Building: Excellent on sun teams or with Booster Energy support
- Stat Optimization: Consider which stat is likely to be highest
- Weather Control: Pairs well with Drought users
- Item Choice: Booster Energy provides backup activation
Counters
- Weather Removal: Changing weather removes sun-based boost
- Ability Suppression: Neutralizing Gas, Mold Breaker effects
- Item Removal: Knock Off, Trick remove Booster Energy
- Stat Reduction: Lowering stats can change which is highest
Synergies
- Sun Setters: Drought, Desolate Land users
- Weather Extenders: Heat Rock extends sun duration
- Stat Boosters: Moves that raise stats can influence which gets boosted
- Speed Control: Pairs with other speed-boosting effects
Version History
- Added in Elite Redux as a signature Paradox ability
- Shares mechanics with Quark Drive (Electric Terrain version)
- Part of the modern Paradox Pokémon design philosophy