Appearance
Air Lock - Ability ID 385
Basic Information
Effect: Clears weather and prevents its effects
Type: Weather Control
Introduced: Generation III
Elite Redux Tier: A-
In-Game Description
"Clears weather and prevents its effects."
Extended In-Game Description
Air Lock clears all weather conditions upon switch-in and completely nullifies weather effects while the user remains active. Weather may still be set by other Pokemon, but provides no gameplay benefits - no damage modifications, speed changes, accuracy boosts, or ability activations. Works against all weather types including primal conditions. Essential defensive tool against weather-based strategies and enables neutral battle conditions.
Character count: 294
Technical Implementation
Core Mechanics
Air Lock operates through two distinct systems:
- Entry Effect: Upon switching in, triggers
BattleScript_AnnounceAirLockCloudNine
- Passive Suppression: Blocks weather effects via the
WEATHER_HAS_EFFECT
macro
c
constexpr Ability AirLock = {
.onEntry = CloudNine.onEntry,
};
Weather Suppression Code
c
#define WEATHER_HAS_EFFECT \
(!gFieldTimers.clearSkiesTimer && !IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK) && !IsAbilityOnField(ABILITY_CLUELESS))
Air Lock prevents weather effects by making the WEATHER_HAS_EFFECT
macro return false whenever a Pokemon with this ability is on the field.
Complete Weather Interactions
Blocked Effects
Sun (Harsh Sunlight):
- Fire moves don't get 1.5x damage boost
- Water moves don't get 0.5x damage reduction
- Solar Beam still requires 2 turns to charge
- Chlorophyll doesn't double Speed
- Solar Power doesn't activate
- Morning Sun heals 50% HP instead of 67%
Rain (Heavy Rain):
- Water moves don't get 1.5x damage boost
- Fire moves don't get 0.5x damage reduction
- Thunder/Hurricane don't get perfect accuracy
- Swift Swim doesn't double Speed
- Rain Dish doesn't restore HP
- Dry Skin doesn't restore HP
Sandstorm:
- No chip damage to non-Rock/Ground/Steel types
- Rock-types don't get 1.5x Special Defense
- Sand Rush doesn't double Speed
- Sand Veil doesn't boost evasion
- Weather Ball remains Normal-type
Hail:
- No chip damage to non-Ice types
- Blizzard doesn't get perfect accuracy
- Snow Cloak doesn't boost evasion
- Ice Body doesn't restore HP
Primal Weather:
- Desolate Land: Fire moves not un-weakened, Water moves can still be used
- Primordial Sea: Water moves not super-boosted, Fire moves can still be used
- Delta Stream: Flying-types lose weather immunity, super-effective moves deal normal damage
Move Interactions
- Weather Ball: Remains Normal-type with 50 base power
- Solar Beam/Solar Blade: Still require 2-turn charge regardless of weather
- Thunder/Hurricane: 70% accuracy in all conditions
- Blizzard: 70% accuracy regardless of hail
- Growth: Only +1 Attack/Special Attack boost
- Moonlight/Morning Sun/Synthesis: Always heal 50% HP
Strategic Analysis
Offensive Applications
- Anti-Weather Tech: Hard counter to weather-based offense
- Damage Consistency: Enables reliable damage calculations
- Speed Control: Neutralizes weather-based speed boosts
- Type Coverage: Allows Fire moves in rain, Water moves in sun
Defensive Applications
- Chip Damage Immunity: Protects team from Sandstorm/Hail damage
- Weather Stall: Prevents weather-based healing and boosting
- Entry Hazard Support: Forces weather teams to constantly reset
- Longevity: Enables Pokemon weak to weather conditions
Team Synergy
- Stealth Rock: Capitalizes on forced switches from weather teams
- Mixed Attackers: Benefit from consistent damage calculations
- Balanced Teams: Provides neutral field conditions
- Anti-Meta: Counters weather-heavy metagames
Competitive Viability: A-
Strengths
- Meta Relevance: Strong against weather-dominated formats
- Immediate Impact: Entry effect immediately disrupts opponent strategy
- Passive Value: Continues providing utility while active
- Universal Coverage: Works against all weather types
- Primal Counter: One of few abilities that can clear primal weather
Limitations
- Switch Dependency: Effect ends when user switches out
- Weather Reset: Opponents can immediately set weather again
- Non-Weather Matchups: Provides no value against non-weather teams
- Momentum Risk: May require switching into unfavorable positions
Common Counterplay
- Direct Pressure: Force Air Lock user out with strong attacks
- Pivot Moves: U-turn/Volt Switch to reset weather
- Non-Weather Offense: Use abilities that don't rely on weather
- Speed Control: Outspeed and eliminate before weather matters
Notable Users
Rayquaza
Ability Setup: Air Lock (Innate 1) + Weather Control (Innate 2) + Aerodynamics (Innate 3)
- Role: Premier weather control legendary
- Synergy: Multiple weather-related abilities for complete field control
- Usage: Anti-weather pivot and special attacking threat
Related Abilities
Cloud Nine (ID: 13)
- Function: Identical to Air Lock
- Difference: Flavor only - mechanically equivalent
- Usage: More commonly distributed ability
Clueless (ID: 426)
- Function: Blocks weather, terrain, AND room effects
- Advantage: More comprehensive field control
- Trade-off: Rarer distribution, may be overpowered
Weather Control (ID: 354)
- Function: Extends weather duration and provides weather immunity
- Synergy: Often paired with Air Lock for complete weather mastery
- Usage: Enables selective weather control strategies
Damage Calculations
Rain Example
Without Air Lock:
- Surf (90 BP) in Rain → 135 effective BP (1.5x)
- Flamethrower (90 BP) in Rain → 45 effective BP (0.5x)
With Air Lock:
- Surf (90 BP) → 90 BP (no modifier)
- Flamethrower (90 BP) → 90 BP (no modifier)
Sun Example
Without Air Lock:
- Fire Blast (110 BP) in Sun → 165 effective BP (1.5x)
- Hydro Pump (110 BP) in Sun → 55 effective BP (0.5x)
With Air Lock:
- Fire Blast (110 BP) → 110 BP (no modifier)
- Hydro Pump (110 BP) → 110 BP (no modifier)
Advanced Interactions
Priority Weather Setting
- Weather moves used on the same turn Air Lock switches in
- Air Lock clears weather first, then new weather is set
- Results in immediate weather reset to opponent's preferred condition
Multi-Weather Scenarios
- If multiple weather setters are present, last one to act sets weather
- Air Lock user must predict weather setting to maximize disruption
- Creates complex switching mind games
Primal Weather Interactions
- Air Lock can clear primal weather on entry
- Primal Pokemon can immediately reset their weather
- Results in weather "wars" with constant setting/clearing
Team Building Considerations
Core Partners
- Stealth Rock setters: Punish forced switches
- Pivot moves: Maintain momentum while controlling weather
- Mixed coverage: Exploit neutral weather conditions
- Entry hazard support: Capitalize on opponent switching
Problematic Matchups
- Non-weather teams: Ability provides no value
- Fast weather setters: Can immediately reset after Air Lock
- Priority moves: Bypass speed-based weather interactions
- Setup sweepers: May not care about weather conditions
Historical Context
Air Lock was introduced in Generation III as Rayquaza's signature ability, designed to represent its mastery over the sky and weather. In Elite Redux, it maintains its classic function while being enhanced through the multi-ability system, often paired with complementary weather-control abilities.
The ability's strategic value fluctuates with the metagame - extremely powerful in weather-heavy formats but situational in balanced metas. Its immediate entry effect and passive suppression make it one of the most impactful weather-control abilities available.
Conclusion
Air Lock represents the pinnacle of anti-weather technology, providing both immediate disruption and sustained field control. While matchup-dependent, its ability to completely neutralize weather-based strategies makes it invaluable in appropriate team compositions. The combination of entry clearing and passive suppression creates unique strategic opportunities for timing switches and controlling battle tempo.
In Elite Redux's expanded ability system, Air Lock often works alongside other weather-control abilities to create comprehensive field management tools, making it a cornerstone ability for anti-weather and balanced team strategies.