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Subdue - Ability ID 556

In-Game Description

"Doubles stat drop effects used by this pokemon."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Subdue enhances all stat-lowering moves used by this Pokémon, doubling their effectiveness. Leer becomes as strong as Screech, while Screech drops Defense by 4 stages. Works on all stat drops including multi-stat moves. Does not affect self-inflicted stat drops or enemy abilities.

Character count: 281

Detailed Mechanical Explanation

For Discord/reference use

SUBDUE is a stat manipulation ability that doubles the effectiveness of all stat-lowering effects inflicted by the user on opponents.

Core Mechanics:

  • Effect: Doubles all negative stat stage changes inflicted on opponents
  • Scope: Only affects moves used by the Pokémon with Subdue
  • Target: Only affects stat drops on opposing Pokémon
  • Stacking: Does not stack with Simple (opponent's Simple is calculated separately)

Stat Drop Multiplication:

  1. Single Stage Drops → Double:

    • Growl (-1 Attack) → -2 Attack
    • Leer (-1 Defense) → -2 Defense
    • String Shot (-1 Speed) → -2 Speed
  2. Double Stage Drops → Quadruple:

    • Screech (-2 Defense) → -4 Defense
    • Fake Tears (-2 Sp. Def) → -4 Sp. Def
    • Scary Face (-2 Speed) → -4 Speed
  3. Multi-Stat Moves:

    • Intimidate-like effects: Each stat doubled independently
    • Memento (-2 Atk/Sp.Atk) → -4 Atk/Sp.Atk
    • Parting Shot (-1 Atk/Sp.Atk) → -2 Atk/Sp.Atk

Important Interactions:

  • Does NOT affect:

    • Self-inflicted stat drops (Close Combat, Superpower)
    • Stat drops from opponent's abilities (Intimidate on you)
    • Stat drops from items or status conditions
    • Positive stat changes
  • Special Cases:

    • Clear Body/White Smoke: Still blocks the stat drop entirely
    • Contrary: Reverses the doubled drop into a doubled boost
    • Simple (on target): Calculated after Subdue (can stack to -4 from -1 base)
    • Mist/Clear Body: Prevents the stat drop as normal

Technical Implementation:

c
// In battle_script_commands.c - Stat animation handling
if (gBattlerAttacker != gActiveBattler && BATTLER_HAS_ABILITY(gBattlerAttacker, ABILITY_SUBDUE)) 
    flags |= STAT_CHANGE_BY_TWO;

// In battle_script_commands.c - Actual stat modification
if (!affectsUser && BattlerHasAbility(gBattlerAttacker, ABILITY_SUBDUE, FALSE) && statValue <= -1) 
    statValue *= 2;

Competitive Applications:

  1. Lead Strategies:

    • Powerful with Intimidate users for -2 Attack on switch
    • Memento becomes devastating at -4/-4
    • Parting Shot pivot strategies enhanced
  2. Support Role:

    • Makes weak stat drops viable (Growl, Leer)
    • Excellent for setting up sweepers
    • Synergizes with Prankster for priority stat drops
  3. Move Synergies:

    • Icy Wind: -2 Speed to all opponents
    • Snarl: -2 Sp. Attack + damage
    • Bulldoze: -2 Speed + Ground damage
    • Rock Tomb: -2 Speed + Rock damage

Counters and Limitations:

  • Clear Body/White Smoke users immune
  • Defiant/Competitive punish harder (+4 instead of +2)
  • Cannot affect allies (no doubles support tricks)
  • No effect on status moves that don't lower stats

Elite Redux Notes:

  • Particularly powerful in Elite Redux due to increased importance of stat manipulation
  • Many trainers use stat-dropping strategies that can be enhanced
  • Combines well with Elite Redux's multi-ability system for additional utility

Elite Redux Ability Codex