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Quick Feet

Basic Information

  • Effect: Boosts Speed by 50% when afflicted with any status condition
  • Introduced: Generation IV

Game Description

"Ups Speed by 1.5x if suffering from a status condition."

Detailed Mechanics

Speed Boost

  • Increases Speed stat by 50% (1.5x multiplier) when the Pokémon has any status condition
  • Works with all status conditions: burn, poison, paralysis, sleep, freeze, and bleed (Elite Redux-specific)
  • The speed boost is calculated after all other speed modifiers

Paralysis Interaction

  • Quick Feet uniquely ignores the Speed reduction from paralysis
  • While paralyzed Pokémon normally have their Speed cut (by 50% in Gen 7+ or 75% in earlier gens), Quick Feet users maintain full Speed and gain the 50% boost on top
  • This makes paralysis potentially beneficial for Quick Feet users, turning a typical disadvantage into a speed advantage

Strategic Uses

  • Commonly paired with Flame Orb or Toxic Orb for self-inflicted status
  • Can turn status moves from opponents into speed advantages
  • Particularly effective with paralysis due to negating the speed drop
  • Synergizes with Facade, which doubles in power when statused

Notable Users

  • Ursaring and Ursaluna often use Quick Feet with Flame Orb/Toxic Orb strategies
  • Poochyena, Mightyena, Grumpig, and Linoone also have access to this ability

Extended Description for Tooltips

Quick Feet boosts Speed by 50% when afflicted with any status condition including burn, poison, paralysis, sleep, freeze, or bleed. Uniquely ignores paralysis speed reduction, turning it into a net speed gain. Popular with Flame/Toxic Orb strategies for reliable activation and Facade synergy.

Character count: 293

Competitive Analysis

Advantages

  • Reliable speed boost through self-inflicted status
  • Turns defensive status moves into setup opportunities
  • Makes paralysis a positive rather than negative
  • Good synergy with status-boosted moves like Facade

Disadvantages

  • Requires taking status damage each turn (burn/poison)
  • Sleep and freeze prevent attacking, limiting usefulness
  • Takes up item slot if using status orbs
  • Vulnerable to being outsped before status is applied

Common Sets

  1. Physical Sweeper: Flame Orb + Facade + Quick Feet for boosted speed and doubled Facade damage
  2. Toxic Orb Variant: For Poison Heal synergy or longer battles where burn damage is too much
  3. Switch-in Set: Switching into expected status moves to activate the boost

Code Implementation

Location: src/abilities.cc

c
constexpr Ability QuickFeet = {
    .onStat =
        +[](ON_STAT) {
            if (statId == STAT_SPEED && HasAnyStatusOrAbility(battler)) *stat *= 1.5;
        },
};

The ability checks if the Pokémon has any status condition via HasAnyStatusOrAbility() and applies a 1.5x multiplier to the Speed stat. The paralysis speed drop immunity is handled separately in battle_main.c.

Elite Redux Ability Codex