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Half Drake - Ability ID 310
In-Game Description
"Adds Dragon type to itself."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Half Drake adds Dragon typing as a third type upon entering battle. This grants STAB to Dragon moves and changes type matchups, adding weaknesses to Ice, Dragon, and Fairy while gaining resistances to Fire, Water, Electric, and Grass. The additional typing persists throughout the entire battle.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Half Drake is a type-adding ability that grants the Pokémon an additional Dragon typing upon entering battle. This is implemented through the AddBattlerType
function, which assigns Dragon-type to the Pokémon's type3
slot.
Activation Conditions
- Triggers automatically when the Pokémon enters battle
- Only activates if the Pokémon doesn't already have Dragon typing
- Cannot be suppressed by abilities like Mold Breaker
- Persists for the entire duration the Pokémon remains in battle
Technical Implementation
c
constexpr Ability HalfDrake = {
.onEntry = +[](ON_ENTRY) -> int { return AddBattlerType(battler, TYPE_DRAGON); },
};
static int AddBattlerType(int battler, int type) {
CHECK_NOT(IS_BATTLER_OF_TYPE(battler, type))
gBattleMons[battler].type3 = type;
PREPARE_TYPE_BUFFER(gBattleTextBuff2, gBattleMons[battler].type3);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAddedTheType);
return TRUE;
}
The ability uses the IS_BATTLER_OF_TYPE
macro which checks all three type slots:
c
#define IS_BATTLER_OF_TYPE(battlerId, type) \
((gBattleMons[battlerId].type1 == type || \
gBattleMons[battlerId].type2 == type || \
gBattleMons[battlerId].type3 == type))
Type Effectiveness Changes
New Weaknesses (2x damage taken):
- Ice-type moves
- Dragon-type moves
- Fairy-type moves
New Resistances (0.5x damage taken):
- Fire-type moves
- Water-type moves
- Electric-type moves
- Grass-type moves
STAB Benefits
- All Dragon-type moves gain 1.5x power multiplier
- Stacks with other offensive boosts
- Works with moves learned naturally or through TMs/breeding
Strategic Implications
Offensive Benefits:
- Powerful Dragon-type STAB for coverage
- Access to moves like Dragon Pulse, Draco Meteor, Dragon Claw
- Enhanced wallbreaking potential against neutral targets
Defensive Considerations:
- Vulnerable to common Ice-type priority moves (Ice Shard)
- Weak to Fairy-type moves, reducing effectiveness against Fairy teams
- Dragon vs Dragon neutral damage creates prediction battles
- Gains valuable resistances to common attacking types
Example Damage Calculations
STAB Dragon Move:
- Base 90 Dragon Pulse: 90 × 1.5 = 135 effective power
- Base 130 Draco Meteor: 130 × 1.5 = 195 effective power
Defensive Multipliers:
- Fire-type move dealing 100 damage → 50 damage taken
- Ice-type move dealing 100 damage → 200 damage taken
Common Users
Notable Pokémon with Half Drake ability:
- Charizard line (changeable ability)
- Hydreigon line (innate ability)
- Aurorus (innate ability)
- Tyrantrum (innate ability)
- Absol line (changeable ability)
- Various other Dragon and non-Dragon Pokémon
Competitive Usage Notes
Team Synergy:
- Excellent on mixed offensive teams needing Dragon coverage
- Pairs well with Fire/Water/Electric/Grass moves for coverage
- Benefits from entry hazard support to pressure switchins
Positioning:
- Strong lead ability for immediate type advantage
- Good revenge killer with added Dragon STAB
- Effective wallbreaker against balanced teams
Counters
Direct Counters:
- Steel-type Pokémon (resist Dragon moves)
- Fairy-type Pokémon (immune to Dragon, super effective back)
- Ice-type priority moves (exploit new weakness)
- Dedicated Dragon-type walls
Strategic Counters:
- Speed control to prevent setup
- Entry hazards to punish switching
- Status moves to cripple offensive potential
Synergies
Ability Combinations:
- Dragon's Maw (Dragon move power boost)
- Adaptability (double STAB bonus)
- Sheer Force (boosted secondary effect moves)
Move Synergies:
- Dragon Dance (setup sweeping)
- Dragon-type coverage moves
- Fire/Water/Electric/Grass moves (utilize resistances)
Item Synergies:
- Dragonium Z (powerful Z-moves)
- Life Orb (raw power boost)
- Choice items (speed/power emphasis)
Version History
- Added in Elite Redux as part of type-manipulation ability system
- Functions identically to other type-adding abilities (Ice Age, Aquatic, Metallic)
- Consistent with core type-addition mechanics across the game
Related Abilities
- Ice Age (adds Ice typing)
- Aquatic (adds Water typing)
- Metallic (adds Steel typing)
- Phantom (adds Ghost typing)
- Dragonfly (adds Dragon typing + Levitate)