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Dune Terror - Ability ID 431

In-Game Description

"Sand reduces damage by 35%. Boosts Ground moves by 20%."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Dune Terror reduces damage taken by 35% during sandstorm weather and boosts Ground-type moves by 20%. Works with all forms of sandstorm including regular sandstorm and enhanced variants. The damage reduction applies to all incoming attacks while Ground-type boost remains active in sandstorms.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Dune Terror is a dual-purpose ability that provides both defensive and offensive benefits during sandstorm weather. It combines damage reduction with type-specific move boosting for excellent sandstorm synergy.

Activation Conditions

  • Weather requirement: Any form of sandstorm weather must be active for damage reduction
    • Regular sandstorm (from Sandstorm move)
    • Sand Stream ability sandstorm
    • Other sandstorm-generating effects
  • Ground-type boost: Always active when using Ground-type moves during sandstorm
  • Damage reduction: Applies to all incoming damage when sandstorm is active

Technical Implementation

c
constexpr Ability DuneTerror = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_GROUND) MUL(1.2);
        },
    .onDefensiveMultiplier =
        +[](ON_DEFENSIVE_MULTIPLIER) {
            if (IsBattlerWeatherAffected(battler, WEATHER_SANDSTORM_ANY)) MUL(.65);
        },
    .breakable = TRUE,
    .sandImmune = TRUE,
};

Key Mechanics

  • Damage reduction: 35% reduction (multiplier of 0.65) to all incoming damage during sandstorm
  • Ground-type boost: 20% boost (multiplier of 1.2) to Ground-type moves during sandstorm
  • Sand immunity: Pokémon is immune to sandstorm chip damage
  • Breakable: Can be suppressed by Mold Breaker and similar abilities

Important Interactions

  • Weather dependency: Damage reduction only works in active sandstorm
  • Type coverage: Ground-type boost helps with coverage and STAB moves
  • Sand immunity: Built-in protection from sandstorm damage
  • Ability suppression: Both effects disabled if ability is suppressed
  • Weather override: Effects stop working when sandstorm ends

Weather Duration

In Elite Redux, weather effects last 8 turns (not 5 like vanilla), making weather-dependent abilities more valuable and reliable.

Strategic Implications

  • Sand team core: Excellent ability for sandstorm team builds
  • Defensive wall: 35% damage reduction makes Pokémon very bulky in sand
  • Ground-type synergy: Boosts earthquake, earth power, and other Ground moves
  • Weather setter support: Pairs well with Sand Stream users
  • Dual utility: Provides both offense and defense in one ability

Common Users

  • Ground-type Pokémon who benefit from STAB Ground moves
  • Bulky Pokémon who can tank hits with damage reduction
  • Sand team supporters and walls
  • Mixed attackers with Ground-type coverage

Competitive Usage Notes

  • Essential for dedicated sandstorm teams
  • Provides significant bulk increase in sand weather
  • Ground-type moves become very threatening with the boost
  • Requires sand support to maximize effectiveness
  • Can be paired with Smooth Rock for extended sandstorm duration

Counters

  • Weather override: Change weather to disable damage reduction
  • Cloud Nine/Air Lock: Negates weather effects including damage reduction
  • Ability suppression: Mold Breaker, Neutralizing Gas, etc.
  • Type immunities: Flying types immune to Ground moves despite boost
  • Multi-hit moves: Still deal reduced damage but can overwhelm

Synergies

  • Sand Stream/Sandstorm: Essential for ability activation
  • Earthquake/Earth Power: Strong STAB moves get even stronger
  • Rock Slide/Stone Edge: Rock types often pair well in sand teams
  • Stealth Rock: Entry hazard support for sand teams
  • Ground-type coverage moves: All benefit from the offensive boost

Version History

  • Custom Elite Redux ability (ID 431)
  • Designed for sandstorm team synergy
  • Combines defensive and offensive utility
  • Part of Elite Redux's expanded ability roster

Notable Features

  • Dual weather benefit: Both offense and defense in same weather
  • Sand immunity: Built-in protection from sandstorm damage
  • Breakable design: Can be counterplayed with Mold Breaker effects
  • Type-specific boost: Focused on Ground-type move enhancement

Elite Redux Ability Codex