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Dune Terror - Ability ID 431
In-Game Description
"Sand reduces damage by 35%. Boosts Ground moves by 20%."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Dune Terror reduces damage taken by 35% during sandstorm weather and boosts Ground-type moves by 20%. Works with all forms of sandstorm including regular sandstorm and enhanced variants. The damage reduction applies to all incoming attacks while Ground-type boost remains active in sandstorms.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Dune Terror is a dual-purpose ability that provides both defensive and offensive benefits during sandstorm weather. It combines damage reduction with type-specific move boosting for excellent sandstorm synergy.
Activation Conditions
- Weather requirement: Any form of sandstorm weather must be active for damage reduction
- Regular sandstorm (from Sandstorm move)
- Sand Stream ability sandstorm
- Other sandstorm-generating effects
- Ground-type boost: Always active when using Ground-type moves during sandstorm
- Damage reduction: Applies to all incoming damage when sandstorm is active
Technical Implementation
c
constexpr Ability DuneTerror = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_GROUND) MUL(1.2);
},
.onDefensiveMultiplier =
+[](ON_DEFENSIVE_MULTIPLIER) {
if (IsBattlerWeatherAffected(battler, WEATHER_SANDSTORM_ANY)) MUL(.65);
},
.breakable = TRUE,
.sandImmune = TRUE,
};
Key Mechanics
- Damage reduction: 35% reduction (multiplier of 0.65) to all incoming damage during sandstorm
- Ground-type boost: 20% boost (multiplier of 1.2) to Ground-type moves during sandstorm
- Sand immunity: Pokémon is immune to sandstorm chip damage
- Breakable: Can be suppressed by Mold Breaker and similar abilities
Important Interactions
- Weather dependency: Damage reduction only works in active sandstorm
- Type coverage: Ground-type boost helps with coverage and STAB moves
- Sand immunity: Built-in protection from sandstorm damage
- Ability suppression: Both effects disabled if ability is suppressed
- Weather override: Effects stop working when sandstorm ends
Weather Duration
In Elite Redux, weather effects last 8 turns (not 5 like vanilla), making weather-dependent abilities more valuable and reliable.
Strategic Implications
- Sand team core: Excellent ability for sandstorm team builds
- Defensive wall: 35% damage reduction makes Pokémon very bulky in sand
- Ground-type synergy: Boosts earthquake, earth power, and other Ground moves
- Weather setter support: Pairs well with Sand Stream users
- Dual utility: Provides both offense and defense in one ability
Common Users
- Ground-type Pokémon who benefit from STAB Ground moves
- Bulky Pokémon who can tank hits with damage reduction
- Sand team supporters and walls
- Mixed attackers with Ground-type coverage
Competitive Usage Notes
- Essential for dedicated sandstorm teams
- Provides significant bulk increase in sand weather
- Ground-type moves become very threatening with the boost
- Requires sand support to maximize effectiveness
- Can be paired with Smooth Rock for extended sandstorm duration
Counters
- Weather override: Change weather to disable damage reduction
- Cloud Nine/Air Lock: Negates weather effects including damage reduction
- Ability suppression: Mold Breaker, Neutralizing Gas, etc.
- Type immunities: Flying types immune to Ground moves despite boost
- Multi-hit moves: Still deal reduced damage but can overwhelm
Synergies
- Sand Stream/Sandstorm: Essential for ability activation
- Earthquake/Earth Power: Strong STAB moves get even stronger
- Rock Slide/Stone Edge: Rock types often pair well in sand teams
- Stealth Rock: Entry hazard support for sand teams
- Ground-type coverage moves: All benefit from the offensive boost
Version History
- Custom Elite Redux ability (ID 431)
- Designed for sandstorm team synergy
- Combines defensive and offensive utility
- Part of Elite Redux's expanded ability roster
Notable Features
- Dual weather benefit: Both offense and defense in same weather
- Sand immunity: Built-in protection from sandstorm damage
- Breakable design: Can be counterplayed with Mold Breaker effects
- Type-specific boost: Focused on Ground-type move enhancement