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Power Fists - Ability ID 273

In-Game Description

"Iron Fist moves target Special Defense and get a 1.3x boost."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Punching moves gain 30% damage boost and target Special Defense instead of Defense. Affects all Iron Fist-boosted moves including elemental punches, fighting moves, and Meteor Mash. Allows physical attackers to exploit low Special Defense walls and completely disrupt traditional defensive cores.

Character count: 296

Detailed Mechanical Explanation

For Discord/reference use

POWER FISTS is a unique offensive ability that modifies how punching moves calculate damage, forcing them to target the opponent's Special Defense stat regardless of the move's category.

Core Mechanics:

  • Damage Multiplier: 1.3x (30% boost) to all Iron Fist-boosted moves
  • Stat Targeting: Forces moves to use defender's Special Defense for damage calculation
  • Move Category: Does NOT change the move from physical to special - only changes which defensive stat is targeted
  • Attacker Stat: Still uses the attacker's Attack or Special Attack based on the move's original category

Technical Implementation:

c
constexpr Ability PowerFists = {
    .onOffensiveMultiplier = IronFist.onOffensiveMultiplier,  // 1.3x multiplier
    .onChooseDefensiveStat = +[](ON_CHOOSE_DEFENSIVE_STAT) -> int {
        CHECK(IsIronFistBoosted(move));
        return STAT_SPDEF;
    },
};

Affected Moves:

All moves with the FLAG_IRON_FIST_BOOST flag benefit from this ability:

  • Elemental Punches: Fire Punch, Ice Punch, Thunder Punch, Drain Punch
  • Fighting Moves: Mach Punch, Dynamic Punch, Focus Punch, Sky Uppercut, Close Combat
  • Other Punches: Bullet Punch, Comet Punch, Mega Punch, Dizzy Punch, Shadow Punch
  • Special Cases: Hammer Arm, Power-Up Punch, Meteor Mash

Interaction with Other Abilities:

  • Brawling Wyvern: If the user also has this ability, Dragon-type moves also receive the Power Fists treatment
  • Junshi Sanda: If the user also has this ability, striker moves are affected as well
  • Fort Knox: Can be blocked by Fort Knox's offensive ability nullification

Strategic Implications:

  1. Mixed Offensive Threat: Physical attackers can now exploit specially defensive walls
  2. Meta Disruption: Traditional physical walls with high Defense but low Special Defense become vulnerable
  3. Type Coverage: Access to multiple typed punches means diverse special-targeting coverage
  4. Damage Calculation: A 100 BP punch becomes effectively 130 BP targeting Special Defense

Example Damage Scenarios:

Against a Skarmory (140 Defense, 70 Special Defense):

  • Normal Fire Punch: Targets 140 Defense
  • Power Fists Fire Punch: Targets 70 Special Defense with 1.3x boost

This effectively doubles or triples damage output against physically defensive Pokémon.

Common Users:

  • Fighting-types seeking to break through physical walls
  • Mixed attackers that can leverage the unpredictability
  • Pokémon with wide punching move coverage

Competitive Notes:

  • Pairs excellently with Choice Band for maximum physical damage through Special Defense
  • Countered by specially defensive Pokémon regardless of their physical bulk
  • Creates mind games in team preview - opponents must consider different defensive benchmarks
  • Particularly effective in metas dominated by physically defensive Steel-types

Version History:

  • Elite Redux exclusive ability
  • Designed to create unique offensive dynamics not seen in standard Pokémon games

Elite Redux Ability Codex