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Power Fists - Ability ID 273
In-Game Description
"Iron Fist moves target Special Defense and get a 1.3x boost."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Punching moves gain 30% damage boost and target Special Defense instead of Defense. Affects all Iron Fist-boosted moves including elemental punches, fighting moves, and Meteor Mash. Allows physical attackers to exploit low Special Defense walls and completely disrupt traditional defensive cores.
Character count: 296
Detailed Mechanical Explanation
For Discord/reference use
POWER FISTS is a unique offensive ability that modifies how punching moves calculate damage, forcing them to target the opponent's Special Defense stat regardless of the move's category.
Core Mechanics:
- Damage Multiplier: 1.3x (30% boost) to all Iron Fist-boosted moves
- Stat Targeting: Forces moves to use defender's Special Defense for damage calculation
- Move Category: Does NOT change the move from physical to special - only changes which defensive stat is targeted
- Attacker Stat: Still uses the attacker's Attack or Special Attack based on the move's original category
Technical Implementation:
c
constexpr Ability PowerFists = {
.onOffensiveMultiplier = IronFist.onOffensiveMultiplier, // 1.3x multiplier
.onChooseDefensiveStat = +[](ON_CHOOSE_DEFENSIVE_STAT) -> int {
CHECK(IsIronFistBoosted(move));
return STAT_SPDEF;
},
};
Affected Moves:
All moves with the FLAG_IRON_FIST_BOOST flag benefit from this ability:
- Elemental Punches: Fire Punch, Ice Punch, Thunder Punch, Drain Punch
- Fighting Moves: Mach Punch, Dynamic Punch, Focus Punch, Sky Uppercut, Close Combat
- Other Punches: Bullet Punch, Comet Punch, Mega Punch, Dizzy Punch, Shadow Punch
- Special Cases: Hammer Arm, Power-Up Punch, Meteor Mash
Interaction with Other Abilities:
- Brawling Wyvern: If the user also has this ability, Dragon-type moves also receive the Power Fists treatment
- Junshi Sanda: If the user also has this ability, striker moves are affected as well
- Fort Knox: Can be blocked by Fort Knox's offensive ability nullification
Strategic Implications:
- Mixed Offensive Threat: Physical attackers can now exploit specially defensive walls
- Meta Disruption: Traditional physical walls with high Defense but low Special Defense become vulnerable
- Type Coverage: Access to multiple typed punches means diverse special-targeting coverage
- Damage Calculation: A 100 BP punch becomes effectively 130 BP targeting Special Defense
Example Damage Scenarios:
Against a Skarmory (140 Defense, 70 Special Defense):
- Normal Fire Punch: Targets 140 Defense
- Power Fists Fire Punch: Targets 70 Special Defense with 1.3x boost
This effectively doubles or triples damage output against physically defensive Pokémon.
Common Users:
- Fighting-types seeking to break through physical walls
- Mixed attackers that can leverage the unpredictability
- Pokémon with wide punching move coverage
Competitive Notes:
- Pairs excellently with Choice Band for maximum physical damage through Special Defense
- Countered by specially defensive Pokémon regardless of their physical bulk
- Creates mind games in team preview - opponents must consider different defensive benchmarks
- Particularly effective in metas dominated by physically defensive Steel-types
Version History:
- Elite Redux exclusive ability
- Designed to create unique offensive dynamics not seen in standard Pokémon games