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Embody Aspect - Ability ID 795

In-Game Description

"+1 Speed on Entry."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Embody Aspect raises a stat by 1 stage upon entering battle. Base form boosts Speed, Hearthflame boosts Attack, Cornerstone boosts Defense, and Wellspring boosts Special Defense. Activates every time the Pokémon switches in, including from revival. The boost persists until switching out or fainting.

Character count: 300

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Embody Aspect is a form-dependent ability exclusive to Mega Ogerpon forms in Elite Redux. Each form has a different variant that boosts a specific stat upon entering battle:

  • Base Embody Aspect (ID 795): +1 Speed stage
  • Embody Aspect Hearthflame (ID 796): +1 Attack stage
  • Embody Aspect Cornerstone (ID 797): +1 Defense stage
  • Embody Aspect Wellspring (ID 798): +1 Special Defense stage

Activation Conditions

  • Triggers automatically when the Pokémon switches into battle
  • Activates on first entry, switching in from the bench, and revival from fainting
  • Does not activate if the stat is already at maximum (+6 stages)
  • Bypassed by abilities like Clear Body or effects that prevent stat changes

Technical Implementation

cpp
// Base Embody Aspect (Speed boost)
constexpr Ability EmbodyAspect = {
    .onEntry = +[](ON_ENTRY) -> int {
        CHECK(CanRaiseStat(battler, STAT_SPEED))
        SetStatChanger(STAT_SPEED, 1);
        BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
        return TRUE;
    },
};

// Hearthflame variant (Attack boost)
constexpr Ability EmbodyAspectHearthflame = {
    .onEntry = IntrepidSword.onEntry,  // Reuses IntrepidSword logic
};

// Cornerstone variant (Defense boost)  
constexpr Ability EmbodyAspectCornerstone = {
    .onEntry = DauntlessShield.onEntry,  // Reuses DauntlessShield logic
};

// Wellspring variant (Special Defense boost)
constexpr Ability EmbodyAspectWellspring = {
    .onEntry = +[](ON_ENTRY) -> int {
        CHECK(CanRaiseStat(battler, STAT_SPDEF))
        SetStatChanger(STAT_SPDEF, 1);
        BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
        return TRUE;
    },
};

Statistical Impact

  • 1 stage boost = 1.5x multiplier to the affected stat
  • Speed boost: Enables outspeeding threats and revenge killing
  • Attack boost: Immediate offensive pressure upon entry
  • Defense boost: Enhanced physical bulk for switching into attacks
  • Special Defense boost: Improved special bulk and staying power

Exclusive Users

Mega Ogerpon Forms:

  • Mega Ogerpon (Grass): Base Embody Aspect (+1 Speed)

    • Stats: 80/125/104/80/106/155
    • Additional Abilities: Defiant, Forest Rage, Super Slammer (innate)
  • Mega Ogerpon Hearthflame (Grass/Fire): Embody Aspect Hearthflame (+1 Attack)

    • Stats: 80/135/104/110/96/125
    • Additional Abilities: Mold Breaker, Hellblaze, Super Slammer (innate)
  • Mega Ogerpon Cornerstone (Grass/Rock): Embody Aspect Cornerstone (+1 Defense)

    • Stats: 80/120/156/80/96/118
    • Additional Abilities: Self Repair, Rockhard Shaft, Super Slammer (innate)
  • Mega Ogerpon Wellspring (Grass/Water): Embody Aspect Wellspring (+1 Special Defense)

    • Stats: 80/120/94/80/156/120
    • Additional Abilities: Self Repair, Riptide, Super Slammer (innate)

Strategic Applications

Base Form (Speed boost):

  • Revenge killing after teammates fall
  • Immediate speed control upon switching in
  • Enhanced setup sweeping potential with speed advantage

Hearthflame Form (Attack boost):

  • Immediate offensive presence
  • Maximizes physical attack power with Mold Breaker support
  • Synergizes with Hellblaze for Fire-type STAB boost

Cornerstone Form (Defense boost):

  • Enhanced physical wall capabilities
  • Switching into physical attacks more safely
  • Prolonged staying power with Self Repair

Wellspring Form (Special Defense boost):

  • Special tank role with immediate bulk increase
  • Countering special attackers more effectively
  • Sustained presence with Self Repair recovery

Counters and Limitations

Direct Counters:

  • Clear Body/White Smoke: Prevents the stat boost entirely
  • Unaware: Ignores stat boosts for damage calculation
  • Haze/Clear Smog: Removes accumulated stat boosts
  • Topsy-Turvy: Inverts stat changes (though rarely seen)

Situational Limitations:

  • Cannot boost stats already at +6 maximum
  • One-time boost per switch-in (doesn't stack with multiple entries)
  • Vulnerable to priority moves despite speed boosts
  • Stat boosts reset upon switching out

Synergies

With Other Abilities:

  • Baton Pass users: Can pass the initial boost to other teammates
  • Defiant/Competitive: Stack with Embody Aspect if opponents use stat-lowering moves
  • Speed Boost: Compounds with base form's speed increase over time

With Moves:

  • Agility/Rock Polish: Further speed control with base form
  • Swords Dance/Dragon Dance: Stack offensive boosts with Hearthflame form
  • Iron Defense: Enhance defensive prowess with Cornerstone form
  • Calm Mind: Complement special bulk with Wellspring form

Competitive Usage Notes

  • Entry Hazard Synergy: Abilities provide immediate value even against hazard damage
  • Prediction Dependent: Optimal form choice depends on predicted threats
  • Multi-Form Team Building: Different Ogerpon forms fill distinct team roles
  • Momentum Shifts: Each form can immediately impact battle flow upon entry

Version History

  • Elite Redux Addition: Introduced as signature ability for Mega Ogerpon forms
  • Form Implementation: Each mask form received appropriate stat-boosting variant
  • Balance Consideration: One-time per entry prevents excessive stacking
  • Code Reuse: Hearthflame and Cornerstone variants reuse existing ability logic (IntrepidSword/DauntlessShield)

Elite Redux Ability Codex