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Crystallize - Ability ID 280

In-Game Description

"Rock-type moves become Ice and get a 1.1x boost."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Crystallize converts all Rock-type moves to Ice-type and boosts their power by 10%. This applies to all 34 Rock moves including Stone Edge, Rock Slide, and Stealth Rock. The converted moves gain Ice typing for STAB calculation and type effectiveness. Perfect for Ice-type Pokemon.

Character count: 285

Detailed Mechanical Explanation

For Discord/reference use

Crystallize is a type-conversion ability that transforms all Rock-type moves into Ice-type moves while providing a damage boost.

Core Mechanics

  • Type Conversion: All Rock-type moves become Ice-type before damage calculation
  • Power Boost: Converted moves receive a 1.1x (10%) damage multiplier
  • STAB Interaction: Ice-type Pokemon gain STAB on converted moves
  • Type Effectiveness: Converted moves use Ice-type effectiveness chart

Technical Implementation

cpp
constexpr Ability Crystallize = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_ICE && gBattleStruct->ateBoost[battler]) MUL(1.1);
        },
    .onMoveType = +[](ON_MOVE_TYPE) -> int {
        CHECK(moveType == TYPE_ROCK)
        *ateBoost = TRUE;
        return TYPE_ICE + 1;
    },
};

Affected Moves (All 34 Rock-type moves)

Physical Attacks: Stone Edge, Rock Slide, Rock Blast, Head Smash, Accelerock, Diamond Storm, Thousand Arrows Status Moves: Stealth Rock, Sandstorm, Rock Polish, Wide Guard Special Attacks: Power Gem, Ancient Power, Meteor Beam And 21+ other Rock-type moves

Activation Conditions

  • Pokemon must have Crystallize ability
  • Move must originally be Rock-type
  • Works on all Rock moves: physical, special, and status
  • Functions in all battle formats

Damage Calculations

Example with Stone Edge (base 100 power):

  • Normal Stone Edge: 100 base power
  • With Crystallize: 100 × 1.1 = 110 effective power
  • Against Fire-type: 110 × 2.0 = 220 damage multiplier (Ice super effective)
  • With STAB (Ice user): 110 × 1.5 = 165 base power before type effectiveness

Strategic Implications

Advantages:

  • Converts poor Rock typing to superior Ice offensive typing
  • Ice hits Flying, Grass, Ground, Dragon for super effective damage
  • Removes Rock's weaknesses to Fighting, Ground, Steel, Water, Grass
  • 10% power boost improves overall damage output

Disadvantages:

  • Loses Rock's advantages against Flying, Fire, Ice, Bug
  • Ice resisted by Fire, Water, Ice, Steel types
  • Status moves like Stealth Rock become Ice-type (changes interactions)

Common Users

  • Mega Slaking: Innate ability, benefits from powerful Rock moves
  • Mega Slaking (Ape Shift): Alternative form with same benefit
  • Mega Glalie: Primary ability choice, enhances offensive capabilities

Competitive Usage

  • Physical Sweeper Role: Stone Edge becomes reliable Ice STAB
  • Mixed Attacker: Benefits both physical and special Rock moves
  • Hazard Control: Stealth Rock becomes Ice-type entry hazard
  • Coverage Tool: Provides Ice coverage for non-Ice types

Interactions with Other Abilities/Items

  • Refrigerate/Pixilate/Aerilate: Does not stack with other -ate abilities
  • Normalize: Crystallize takes precedence over Normalize
  • Liquid Voice: Only affects sound moves, doesn't interfere
  • Choice Items: Compatible, locks into converted Ice move
  • Weakness Policy: Activates based on Ice typing, not original Rock

Counters

  • Fire-types: Resist converted Ice moves
  • Water-types: Resist Ice, common defensive types
  • Steel-types: Resist Ice, often defensive walls
  • Thick Fat: Reduces Ice damage by 50%
  • Flash Fire: Doesn't apply to Ice moves

Synergies

  • Snow Warning: Sets up hail for additional Ice synergy
  • Slush Rush: Speed boost in hail complements Ice typing
  • Ice Body: Healing in hail pairs well with Ice moves
  • Aurora Veil: Defensive support for Ice-type teams

Version History

  • Introduced in Elite Redux as part of expanded ability roster
  • ID 280 in the ability enum
  • Similar to other -ate abilities but specifically Rock → Ice conversion
  • Unique 1.1x multiplier distinguishes it from standard 1.2x -ate abilities

Elite Redux Ability Codex