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Sticky Hold - Ability ID 60

In-Game Description

"Can't lose its item."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Sticky Hold prevents the Pokémon from losing its held item through any means. Blocks Knock Off, Thief, Covet, Trick, Switcheroo, and other item-removing effects. The item remains secure throughout battle, enabling consistent item-dependent strategies and protecting valuable held items from theft.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

STICKY HOLD is a protective ability that provides complete immunity to item removal, theft, and forced item switching.

Core Mechanics:

  • Complete Item Protection: Prevents all forms of item loss during battle
  • Implementation: Uses dedicated IsStickyHold(battler) function in battle utilities
  • Shared Functionality: ABILITY_SUPERSWEET_SYRUP also provides identical protection

Protected Against:

  • Direct Theft: Knock Off, Thief, Covet
  • Item Switching: Trick, Switcheroo
  • Forced Removal: Embargo effects, item-destroying moves
  • AI Recognition: Opponent AI avoids item-targeting moves

Technical Implementation:

c
AbilityEnum IsStickyHold(int battler) {
    AbilityEnum ability = BattlerHasAbility(battler, ABILITY_STICKY_HOLD, TRUE);
    if (!ability) ability = BattlerHasAbility(battler, ABILITY_SUPERSWEET_SYRUP, TRUE);
    return ability;
}

The ability is checked throughout battle script commands whenever item removal is attempted:

  • battle_script_commands.c: Multiple checks prevent item removal
  • Shows ability popup when protection activates
  • Returns FALSE for all item-targeting effects

Strategic Applications:

  • Item-Dependent Sets: Protects Choice items, Life Orb, Focus Sash
  • Defensive Cores: Enables reliable Leftovers/Rocky Helmet strategies
  • Competitive Value: AI rates as 3/10 (situational but useful)
  • Team Support: Prevents opponents from removing key team items

Interactions:

  • Breakable: Can be suppressed by Mold Breaker abilities
  • Voluntary Actions: Does not prevent self-initiated item loss (Natural Gift, Fling)
  • Substitute: Works independently of Substitute protection
  • Magic Guard: Provides different protection - compatible abilities

Common Users:

  • Pokémon that rely heavily on specific items
  • Defensive walls with Leftovers
  • Choice item users wanting guaranteed effect
  • Support Pokémon with utility items

Competitive Usage:

  • Singles: Moderate utility for item-dependent strategies
  • Doubles: Higher value due to more item interaction
  • Stall Teams: Essential for Leftovers-dependent walls
  • Anti-Meta: Counters Knock Off-heavy environments

Counters:

  • Mold Breaker: Bypasses item protection completely
  • Non-Item Strategies: Ability provides no other benefits
  • Status Moves: No protection against status conditions
  • Type Coverage: Doesn't affect move effectiveness

Version History:

  • Elite Redux maintains standard Sticky Hold functionality
  • Enhanced with Supersweet Syrup sharing implementation
  • Integrated with 4-ability system for broader utility

Elite Redux Ability Codex