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Wind Rider - Ability ID 484
In-Game Description
"Tailwind entry boost + wind move absorption."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Boosts the Pokemon's highest attacking stat when entering battle under Tailwind. When hit by wind-based moves like Gust, Hurricane, or Tailwind, absorbs the attack completely and raises the highest attacking stat by one stage instead of taking damage.
Character count: 293
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Wind Rider combines Tailwind synergy with wind move absorption, creating a Pokemon that thrives in aerial conditions and benefits from wind-based attacks.
Dual Effect Components
Tailwind Entry Boost
- Trigger: Activates when entering battle while Tailwind is active on user's side
- Effect: Raises the Pokemon's highest attacking stat by 1 stage
- Stat determination: Compares Attack and Special Attack (including current modifiers)
- Timing: Immediate upon switch-in during Tailwind
Wind Move Absorption
- Trigger: When hit by air-based moves
- Effect: Completely negates damage and raises highest attacking stat by 1 stage
- Affected moves: Gust, Hurricane, Tailwind, and other moves with airBased flag
- Benefit: Turns wind attacks into stat boosts
Technical Implementation
c
constexpr Ability WindRider = {
.onEntry = +[](ON_ENTRY) -> int {
CHECK(gSideStatuses[GET_BATTLER_SIDE(battler)] & SIDE_STATUS_TAILWIND)
u8 statId = GetHighestAttackingStatId(battler, TRUE);
CHECK(CanRaiseStat(battler, statId))
RaiseStat(battler, statId, 1, TRUE, FALSE);
return TRUE;
},
.onAbsorb = +[](ON_ABSORB) -> int {
CHECK(gBattleMoves[move].airBased)
u8 statId = GetHighestAttackingStatId(battler, TRUE);
CHECK(CanRaiseStat(battler, statId))
RaiseStat(battler, statId, 1, TRUE, FALSE);
return TRUE;
},
.breakable = TRUE,
};
Wind-Based Moves
Commonly absorbed moves:
- Gust (Flying-type, 40 BP)
- Hurricane (Flying-type, 110 BP)
- Tailwind (Flying-type status move)
- Whirlwind (Normal-type, forces switching)
- Bleakwind Storm (Flying-type, 100 BP)
Strategic Applications
- Tailwind teams: Perfect synergy with speed control strategies
- Wind immunity: Complete protection against wind-based attacks
- Stat accumulation: Multiple ways to boost attacking stats
- Switch-in timing: Rewards switching during Tailwind
- Anti-Hurricane: Hard counter to Hurricane users
Tailwind Synergy
- Setup reward: Benefits immediately from team Tailwind setup
- Doubled benefit: Speed boost from Tailwind + stat boost from ability
- Priority switching: Enhanced value of switching during Tailwind turns
- Team coordination: Encourages Tailwind support from teammates
Competitive Usage
- Tailwind sweepers: Excellent on teams built around Tailwind setup
- Wind counters: Reliable answer to wind-based offense
- Mixed attackers: Benefits regardless of physical/special preference
- Dynamic switching: Rewards tactical switch timing
- Weather teams: Synergizes with flying-type weather effects
Wind Move Interactions
Strategy against common winds:
- Hurricane: Complete immunity + stat boost
- Gust: Absorbs weak early-game moves for setup
- Tailwind: Can absorb opposing team's Tailwind for benefit
- Whirlwind: Prevents forced switching while gaining stats
Limitations
- Ability suppression: Breakable by Mold Breaker effects
- Non-wind moves: Only helps against specific move types
- Tailwind dependency: Entry effect requires active Tailwind
- One boost per hit: Each absorption only gives 1 stage
- Stat cap: Cannot exceed +6 stat stages
Counters
- Mold Breaker family: Suppresses the entire ability
- Non-wind attacks: Physical/special moves that aren't air-based
- Stat reset: Haze, Clear Smog remove accumulated boosts
- Taunt: Prevents Tailwind setup for entry synergy
- Ground moves: Typically not air-based, bypass absorption
Team Building
Ideal partners:
- Tailwind setters: Whimsicott, Suicune, Crobat
- Wind move users: Can set up Wind Rider with friendly wind moves
- Speed control: Trick Room as alternative to Tailwind
- Stat passers: Baton Pass to transfer accumulated boosts
Item Synergies
- Choice items: Benefit from guaranteed stat boosts
- Life Orb: Amplify boosted attacking stats
- Weakness Policy: Additional stat boost opportunity
- Sitrus Berry: HP recovery while accumulating boosts
Version History
- Elite Redux custom ability for wind-based battle strategies
- Designed to create Tailwind synergy and wind immunity
- Part of expanded weather and field effect ability system
- Encourages aerial battlefield control tactics