Appearance
Electric Burst
Overview
Electric Burst is a high-risk, high-reward ability that significantly enhances Electric-type offensive capabilities at the cost of self-inflicted damage. This ability embodies the volatile nature of electricity, providing substantial power at the expense of safety.
Mechanics
Power Boost
- Multiplier: 1.35x damage for all Electric-type moves
- Activation: Triggers on any Electric-type move used by the ability holder
- Stack Compatibility: Multiplicative with other damage modifiers
Recoil Calculation
- Recoil Amount: 10% of damage dealt (minimum 1 HP)
- Calculation:
max(damage / 20, 1)
HP lost - Timing: Applied after damage calculation and delivery
Code Implementation
Location: src/abilities.cc
lines 3551-3561
cpp
constexpr Ability ElectricBurst = {
.onRecoil = +[](ON_RECOIL) -> int {
CHECK(moveType == TYPE_ELECTRIC);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RECOIL_NORMAL;
return max(damage / 20, 1);
},
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_ELECTRIC) MUL(1.35);
},
};
Ability Registration: Line 9181 in ability lookup table
Strategic Applications
Offensive Strategies
- Glass Cannon Builds: Maximize damage output before fainting
- Choice Item Synergy: Lock into powerful Electric moves for consistent damage
- Life Orb Considerations: Stacks with Life Orb for extreme power but increased recoil
- Priority Moves: Electric-type priority moves benefit from the boost with minimal recoil exposure
Defensive Considerations
- HP Management: Careful HP monitoring required to avoid KO from recoil
- Recovery Moves: Non-Electric recovery moves essential for longevity
- Substitute Strategies: Substitute can block recoil damage in certain scenarios
Movepool Synergy
- Thunderbolt/Thunder: High base power moves benefit most from the multiplier
- Volt Tackle: Already has recoil, making the additional 10% manageable
- Thunder Wave: Status moves don't trigger recoil (no damage dealt)
- Discharge: Moderate power spread move with manageable recoil
Competitive Analysis
Strengths
- Massive Damage Output: 35% boost makes Electric attacks extremely threatening
- Versatile Application: Works with all Electric-type moves
- Intimidation Factor: Forces opponents to respect Electric-type threats
- STAB Interaction: Combines with STAB for 2.025x total multiplier
Weaknesses
- Self-Damage: Continuous use leads to self-KO
- Predictable Pattern: Opponents can exploit the recoil mechanic
- Limited Sustainability: Requires support or careful play to maintain effectiveness
- Ground-type Immunity: Electric moves have no effect on Ground-types
Tier Assessment: B+
- Pros: Exceptional damage potential, consistent activation
- Cons: Sustainability issues, risk of self-KO
- Niche: Best on fast, frail attackers or as a finishing move specialist
Pokémon with Electric Burst
Based on SpeciesList.textproto analysis, 21 Pokémon have access to Electric Burst:
Confirmed Species
- Jolteon - Natural fit with high Special Attack and Speed
- Pikachu/Raichu - Iconic Electric-types with diverse movepools
- Pichu - Glass cannon potential despite low stats
- Manectric - Fast special attacker with good Electric movepool
- Shinx/Luxio/Luxray - Physical Electric attackers with mixed potential
- Morpeko - Unique dual-type with situational use
- Regieleki - Legendary with extreme Speed and Electric specialization
Regional Variants
- Multiple Pikachu regional forms (Kanto, Hoenn, Sinnoh, Unova, Kalos, Alola, World)
- Pichu Spiky-eared variant
Related Abilities
Similar Risk/Reward Abilities
- Reckless: Boosts recoil moves but affects all types
- Solar Power: Trades HP for Special Attack in sun
- Life Orb: Item equivalent with universal type coverage
Electric-type Synergies
- Motor Drive: Immunity to Electric moves (defensive counterpart)
- Lightning Rod: Redirects Electric moves to boost Special Attack
- Volt Absorb: Heals from Electric moves instead of taking damage
Interactions and Edge Cases
Battle Weather
- Rain: Doesn't affect Electric moves directly
- Sun: No interaction with Electric-type moves
- Sand/Hail: Additional residual damage stacks with recoil
Item Interactions
- Leftovers: Partial recoil recovery each turn
- Choice Items: Lock-in effect works well with consistent power boost
- Focus Sash: Prevents recoil KO from full HP
- Rock Head: Does NOT prevent this recoil (ability-based, not move-based)
Move Interactions
- Protect/Detect: Prevents recoil when move is blocked
- Thunder Wave: No recoil (status move, no damage)
- Charge: Doesn't boost the ability's multiplier further
Conclusion
Electric Burst exemplifies the high-risk, high-reward philosophy of Elite Redux's ability design. While the 35% damage increase is substantial, the 10% recoil creates meaningful decision-making moments and prevents the ability from being overpowered. Success with Electric Burst requires careful HP management, strategic move selection, and often short-term thinking rather than long-term sustainability.
The ability is best suited for fast, frail attackers that can maximize damage before fainting, or as a late-game finishing tool when recoil damage is less of a concern. Its presence in the metagame forces respect for Electric-type attacks and creates interesting counterplay dynamics around Ground-type immunities and HP management strategies.