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Rejection (ID: 612)

Core Mechanics

Ability Effect: On switch-in, applies the Quash field effect for 5 turns if not already active.

Implementation Details:

  • Activates only if gFieldTimers.quashTimer is not already set
  • Sets gFieldTimers.quashTimer = QUASH_DURATION (5 turns)
  • Sets gFieldTimers.started.quash = TRUE
  • Displays message: "The timeline can no longer be distorted!"

Quash Field Effect

The Quash field effect fundamentally alters turn order and priority mechanics:

  1. Priority Suppression: All moves have their priority reduced to minimum -4 (via min(-4, priority))
  2. Speed Order Disabled: Disables afterYou, dazed negation, and other speed-based mechanics
  3. Universal Effect: Affects all battlers on the field
  4. Duration: Lasts 5 turns, counting down each turn
  5. End Message: "The normalization of time comes to an end!"

Strategic Applications

  • Speed Control Neutralization: Completely negates speed-based strategies and priority moves
  • Turn Order Equalization: Forces all moves to ultra-low priority, making turn order more predictable
  • Anti-Priority: Counters priority-heavy teams and strategies
  • Field Control: Establishes battlefield tempo control from switch-in

Interactions

  • Cannot reactivate if Quash is already in effect
  • Affects all move priorities regardless of source (abilities, items, move effects)
  • Works in conjunction with other field effects
  • Not prevented by abilities like Magic Bounce or Clear Body

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces) Upon switch-in, creates a temporal distortion field lasting 5 turns that reduces all move priorities to -4, effectively neutralizing speed-based strategies and priority moves. This battlefield-wide effect forces predictable turn order and counters rush tactics, making battles methodical.

Elite Redux Ability Codex