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Rejection (ID: 612)
Core Mechanics
Ability Effect: On switch-in, applies the Quash field effect for 5 turns if not already active.
Implementation Details:
- Activates only if
gFieldTimers.quashTimer
is not already set - Sets
gFieldTimers.quashTimer = QUASH_DURATION
(5 turns) - Sets
gFieldTimers.started.quash = TRUE
- Displays message: "The timeline can no longer be distorted!"
Quash Field Effect
The Quash field effect fundamentally alters turn order and priority mechanics:
- Priority Suppression: All moves have their priority reduced to minimum -4 (via
min(-4, priority)
) - Speed Order Disabled: Disables
afterYou
,dazed
negation, and other speed-based mechanics - Universal Effect: Affects all battlers on the field
- Duration: Lasts 5 turns, counting down each turn
- End Message: "The normalization of time comes to an end!"
Strategic Applications
- Speed Control Neutralization: Completely negates speed-based strategies and priority moves
- Turn Order Equalization: Forces all moves to ultra-low priority, making turn order more predictable
- Anti-Priority: Counters priority-heavy teams and strategies
- Field Control: Establishes battlefield tempo control from switch-in
Interactions
- Cannot reactivate if Quash is already in effect
- Affects all move priorities regardless of source (abilities, items, move effects)
- Works in conjunction with other field effects
- Not prevented by abilities like Magic Bounce or Clear Body
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces) Upon switch-in, creates a temporal distortion field lasting 5 turns that reduces all move priorities to -4, effectively neutralizing speed-based strategies and priority moves. This battlefield-wide effect forces predictable turn order and counters rush tactics, making battles methodical.