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Radiance - Ability ID 437
In-Game Description
"+20% accuracy; Dark moves fail when user is present."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Radiance increases the Pokémon's accuracy by 20% for all moves and provides complete immunity to Dark-type attacks when the user is present on the field. The accuracy boost applies to all moves used by the Pokémon. Dark-type moves targeting this Pokémon will fail entirely and deal no damage.
Character count: 297
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Radiance is a dual-purpose ability that provides both offensive and defensive benefits. It combines an accuracy boost with complete immunity to Dark-type moves, making it valuable for both offensive pressure and defensive utility.
Activation Conditions
- Accuracy boost: Always active, applies to all moves used by the Pokémon
- Dark-type immunity: Always active when the Pokémon is on the field
- No weather dependency: Both effects work regardless of weather conditions
- Field presence: Dark immunity only works when the Pokémon is actively battling
Technical Implementation
c
// Radiance provides accuracy boost (same as Illuminate)
constexpr Ability Radiance = {
.onImmune = +[](ON_IMMUNE) -> int {
CHECK(moveType == TYPE_DARK);
*immunityScript = BattleScript_RadianceProtected;
return TRUE;
},
.onAccuracy = Illuminate.onAccuracy, // 20% accuracy boost
.onImmuneFor = APPLY_ON_ANY,
.breakable = TRUE,
};
// Accuracy boost implementation (from Illuminate)
.onAccuracy = +[](ON_ACCURACY) -> AccuracyPriority {
*accuracy *= 1.2; // 20% increase
return ACCURACY_MULTIPLICATIVE;
}
Accuracy Mechanics
- Boost amount: 20% multiplicative increase to accuracy
- Application: Applies to all moves, regardless of type or category
- Stacking: Multiplicative with other accuracy modifiers
- Examples:
- 100% accuracy moves become 120% (still can miss due to evasion)
- 80% accuracy moves become 96%
- 70% accuracy moves become 84%
Dark-Type Immunity
- Complete immunity: All Dark-type moves fail entirely
- No damage: Protected moves deal 0 damage
- Status moves: Dark-type status moves also fail
- Multi-hit moves: Entire attack fails, not just individual hits
- Message display: Shows protection message via BattleScript_RadianceProtected
Important Interactions
- Ability suppression: Both effects disabled if ability is suppressed
- Mold Breaker: Can bypass the Dark-type immunity
- Neutralizing Gas: Disables both accuracy boost and immunity
- Wonder Guard: Radiance immunity takes precedence over Wonder Guard
- Type changes: Immunity applies to moves that become Dark-type through effects
Strategic Implications
- Offensive utility: Reliable accuracy for powerful but inaccurate moves
- Defensive utility: Complete safety from Dark-type attacks
- Role compression: Combines offensive and defensive benefits in one ability
- Dark-type counter: Hard counters Dark-type attackers and coverage moves
- Prediction safety: Can switch into predicted Dark moves safely
Synergies
- High-power moves: Makes Thunder, Blizzard, and Focus Blast more reliable
- Setup moves: More reliable Hypnosis, Sleep Powder for setup
- OHKO moves: Improves already low accuracy of Fissure, Sheer Cold
- Anti-Dark teams: Excellent for teams weak to Dark coverage
- Mixed attackers: Benefits both physical and special accuracy
Counters
- Ability suppression: Mold Breaker, Neutralizing Gas, Gastro Acid
- Non-Dark attacks: Doesn't protect against other types
- Accuracy reduction: Evasion boosts, Sand Attack still affect user
- Priority moves: Dark-type priority moves still fail but other priority works
- Substitute: Can be used to safely set up against Radiance users
Common Users
- Pokémon that learn inaccurate but powerful moves
- Defensive Pokémon that struggle with Dark-type coverage
- Mixed attackers who benefit from consistent accuracy
- Pokémon with naturally high offensive stats but poor move accuracy
Competitive Usage Notes
- Tier placement: Strong utility ability suitable for multiple formats
- Team building: Excellent for teams weak to common Dark moves
- Movepool synergy: Best on Pokémon with powerful but inaccurate moves
- Meta consideration: Effectiveness depends on Dark-type move prevalence
- Ability slot value: Competes with other powerful abilities for slot
Version History
- New ability introduced in Elite Redux
- Combines offensive and defensive utility in unique way
- Part of the expanded ability roster for increased strategic diversity
- ID 437 in the ability enumeration system