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Apple Pie - Ability ID 714
In-Game Description
"Self Sufficient + Ripen."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Apple Pie combines Self Sufficient and Ripen effects. Heals 1/16 of max HP at the end of each turn and doubles all berry effects including healing, stat boosts, and damage from offensive berries. Perfect for sustained battles with berry-based strategies and natural recovery.
Character count: 289
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Apple Pie is a combination ability that provides both passive healing and enhanced berry effectiveness. It merges two distinct but synergistic effects:
- Self Sufficient component: Provides end-of-turn healing
- Ripen component: Enhances all berry effects
Self Sufficient Component
Healing Mechanics
- Healing amount: 1/16 of max HP per turn
- Timing: End of turn, after other end-of-turn effects
- Minimum healing: Always heals at least 1 HP
- Turn restriction: Does not activate on the first turn (gVolatileStructs.isFirstTurn != 2)
- Full HP check: Does not activate if already at full HP
- Healing block: Respects healing prevention effects
Technical Implementation
c
// Self Sufficient healing at end of turn
gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
if (gBattleMoveDamage == 0) gBattleMoveDamage = 1;
gBattleMoveDamage *= -1; // Negative = healing
Ripen Component
Berry Effect Enhancement
Ripen doubles the effectiveness of all berry effects:
- Healing berries: Oran Berry, Sitrus Berry, etc. heal 2x amount
- Stat boost berries: Liechi Berry, Petaya Berry, etc. give +2 stages instead of +1
- Status recovery berries: Healing amount doubled
- Damage berries: Jaboca Berry, Rowap Berry deal 2x damage
- Resist berries: Damage reduction increased (0.5x → 0.25x)
- PP restoration: Leppa Berry restores 2x PP
Technical Implementation
c
// Ripen effect check function
int HasRipenEffect(int battler) {
return BATTLER_HAS_ABILITY(battler, ABILITY_RIPEN) ||
BATTLER_HAS_ABILITY(battler, ABILITY_APPLE_PIE) ||
BATTLER_HAS_ABILITY(battler, ABILITY_SUGAR_RUSH);
}
// Example: Healing berry with Ripen
if (HasRipenEffect(battlerId)) gBattleMoveDamage *= 2;
Synergy Between Components
Strategic Combination
The two components work together excellently:
- Consistent healing: Self Sufficient provides reliable recovery
- Emergency healing: Enhanced berries provide burst healing when needed
- Resource efficiency: Berries become twice as effective
- Longevity: Multiple sources of healing for extended battles
Healing Stacking
- Self Sufficient healing occurs at end of turn
- Berry healing can occur during turn or at end
- Effects stack for significant recovery potential
- Leftovers and other healing items also stack
Berry Interactions
Common Enhanced Berries
- Oran Berry: 20 HP → 40 HP healing
- Sitrus Berry: 25% max HP → 50% max HP healing
- Liechi Berry: +1 Attack → +2 Attack when HP ≤ 25%
- Petaya Berry: +1 Sp. Atk → +2 Sp. Atk when HP ≤ 25%
- Leppa Berry: +10 PP → +20 PP restoration
- Jaboca/Rowap Berry: 1/8 max HP → 1/4 max HP damage to attacker
Resist Berry Enhancement
- Normal resist berries: 50% damage reduction → 75% damage reduction
- Super effective coverage: Makes resist berries extremely potent
- Defensive utility: Significant damage mitigation against specific types
Activation Conditions
Self Sufficient Activation
- Must not be at full HP
- Must be able to heal (not blocked by abilities/effects)
- Must not be the first turn of being on the field
- Activates automatically at end of turn
Ripen Activation
- Activates whenever a berry effect triggers
- Works with all berry types (healing, stat, damage, resist)
- Enhancement is automatic and passive
- Shows ability popup when triggered
Strategic Implications
Team Building
- Berry-focused builds: Maximize berry utility
- Stall strategies: Multiple healing sources for longevity
- Mixed offense/defense: Stat berries become more impactful
- Anti-weakness: Resist berries provide significant protection
Item Synergies
- Sitrus Berry: Massive 50% HP healing
- Liechi/Salac Berries: Powerful stat boosts
- Resist Berries: Excellent defensive utility
- Leppa Berry: Extended PP sustainability
Counters and Limitations
Counters
- Heal Block: Prevents Self Sufficient healing
- Taunt: Limits setup opportunities
- Knock Off: Removes berries entirely
- Unnerve: Prevents berry consumption
- Magic Guard: Negates offensive berry damage
Limitations
- First turn delay: No healing on switch-in turn
- Berry dependency: Ripen requires berries to be effective
- Predictable: Healing pattern is consistent
- Item slot: Requires berry item commitment
Competitive Usage
Playstyle Fit
- Bulky offensive: Sustained damage with recovery
- Stall/defensive: Multiple healing sources
- Setup sweepers: Enhanced stat berries for boosting
- Anti-meta: Resist berries counter specific threats
Common Users
- Pokémon with naturally high bulk
- Setup sweepers who benefit from stat berries
- Defensive Pokémon needing multiple recovery sources
- Pokémon weak to common types (resist berry users)
Version History
- Elite Redux exclusive combination ability
- Combines two distinct existing effects
- Part of the multi-ability system
- Designed for berry-centric strategies
Technical Notes
- Both components use separate code paths
- Self Sufficient uses standard end-of-turn healing
- Ripen uses berry effect multiplication
- No interference between the two effects
- Ability popup shows for both components when triggered