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Apple Pie - Ability ID 714

In-Game Description

"Self Sufficient + Ripen."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Apple Pie combines Self Sufficient and Ripen effects. Heals 1/16 of max HP at the end of each turn and doubles all berry effects including healing, stat boosts, and damage from offensive berries. Perfect for sustained battles with berry-based strategies and natural recovery.

Character count: 289

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Apple Pie is a combination ability that provides both passive healing and enhanced berry effectiveness. It merges two distinct but synergistic effects:

  1. Self Sufficient component: Provides end-of-turn healing
  2. Ripen component: Enhances all berry effects

Self Sufficient Component

Healing Mechanics

  • Healing amount: 1/16 of max HP per turn
  • Timing: End of turn, after other end-of-turn effects
  • Minimum healing: Always heals at least 1 HP
  • Turn restriction: Does not activate on the first turn (gVolatileStructs.isFirstTurn != 2)
  • Full HP check: Does not activate if already at full HP
  • Healing block: Respects healing prevention effects

Technical Implementation

c
// Self Sufficient healing at end of turn
gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
if (gBattleMoveDamage == 0) gBattleMoveDamage = 1;
gBattleMoveDamage *= -1; // Negative = healing

Ripen Component

Berry Effect Enhancement

Ripen doubles the effectiveness of all berry effects:

  • Healing berries: Oran Berry, Sitrus Berry, etc. heal 2x amount
  • Stat boost berries: Liechi Berry, Petaya Berry, etc. give +2 stages instead of +1
  • Status recovery berries: Healing amount doubled
  • Damage berries: Jaboca Berry, Rowap Berry deal 2x damage
  • Resist berries: Damage reduction increased (0.5x → 0.25x)
  • PP restoration: Leppa Berry restores 2x PP

Technical Implementation

c
// Ripen effect check function
int HasRipenEffect(int battler) {
    return BATTLER_HAS_ABILITY(battler, ABILITY_RIPEN) || 
           BATTLER_HAS_ABILITY(battler, ABILITY_APPLE_PIE) || 
           BATTLER_HAS_ABILITY(battler, ABILITY_SUGAR_RUSH);
}

// Example: Healing berry with Ripen
if (HasRipenEffect(battlerId)) gBattleMoveDamage *= 2;

Synergy Between Components

Strategic Combination

The two components work together excellently:

  • Consistent healing: Self Sufficient provides reliable recovery
  • Emergency healing: Enhanced berries provide burst healing when needed
  • Resource efficiency: Berries become twice as effective
  • Longevity: Multiple sources of healing for extended battles

Healing Stacking

  • Self Sufficient healing occurs at end of turn
  • Berry healing can occur during turn or at end
  • Effects stack for significant recovery potential
  • Leftovers and other healing items also stack

Berry Interactions

Common Enhanced Berries

  • Oran Berry: 20 HP → 40 HP healing
  • Sitrus Berry: 25% max HP → 50% max HP healing
  • Liechi Berry: +1 Attack → +2 Attack when HP ≤ 25%
  • Petaya Berry: +1 Sp. Atk → +2 Sp. Atk when HP ≤ 25%
  • Leppa Berry: +10 PP → +20 PP restoration
  • Jaboca/Rowap Berry: 1/8 max HP → 1/4 max HP damage to attacker

Resist Berry Enhancement

  • Normal resist berries: 50% damage reduction → 75% damage reduction
  • Super effective coverage: Makes resist berries extremely potent
  • Defensive utility: Significant damage mitigation against specific types

Activation Conditions

Self Sufficient Activation

  • Must not be at full HP
  • Must be able to heal (not blocked by abilities/effects)
  • Must not be the first turn of being on the field
  • Activates automatically at end of turn

Ripen Activation

  • Activates whenever a berry effect triggers
  • Works with all berry types (healing, stat, damage, resist)
  • Enhancement is automatic and passive
  • Shows ability popup when triggered

Strategic Implications

Team Building

  • Berry-focused builds: Maximize berry utility
  • Stall strategies: Multiple healing sources for longevity
  • Mixed offense/defense: Stat berries become more impactful
  • Anti-weakness: Resist berries provide significant protection

Item Synergies

  • Sitrus Berry: Massive 50% HP healing
  • Liechi/Salac Berries: Powerful stat boosts
  • Resist Berries: Excellent defensive utility
  • Leppa Berry: Extended PP sustainability

Counters and Limitations

Counters

  • Heal Block: Prevents Self Sufficient healing
  • Taunt: Limits setup opportunities
  • Knock Off: Removes berries entirely
  • Unnerve: Prevents berry consumption
  • Magic Guard: Negates offensive berry damage

Limitations

  • First turn delay: No healing on switch-in turn
  • Berry dependency: Ripen requires berries to be effective
  • Predictable: Healing pattern is consistent
  • Item slot: Requires berry item commitment

Competitive Usage

Playstyle Fit

  • Bulky offensive: Sustained damage with recovery
  • Stall/defensive: Multiple healing sources
  • Setup sweepers: Enhanced stat berries for boosting
  • Anti-meta: Resist berries counter specific threats

Common Users

  • Pokémon with naturally high bulk
  • Setup sweepers who benefit from stat berries
  • Defensive Pokémon needing multiple recovery sources
  • Pokémon weak to common types (resist berry users)

Version History

  • Elite Redux exclusive combination ability
  • Combines two distinct existing effects
  • Part of the multi-ability system
  • Designed for berry-centric strategies

Technical Notes

  • Both components use separate code paths
  • Self Sufficient uses standard end-of-turn healing
  • Ripen uses berry effect multiplication
  • No interference between the two effects
  • Ability popup shows for both components when triggered

Elite Redux Ability Codex