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Arcane Force - Ability ID 494
In-Game Description
"Mystic Power + super-effective boost."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Arcane Force grants all moves STAB (Same Type Attack Bonus), regardless of type matching. This mystical power also amplifies super-effective attacks by 10%, making hits that would normally deal 2x damage or more even stronger. A perfect fusion of versatility and power.
Character count: 289
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Arcane Force is a powerful hybrid ability that combines universal STAB with super-effective move amplification, representing mastery over mystical energies that transcend normal type limitations.
Universal STAB Component
- Effect: All moves receive STAB bonus regardless of type matching
- Multiplier: Standard 1.5x STAB damage boost
- Coverage: Every move gains the Same Type Attack Bonus
- Versatility: No type restrictions on STAB eligibility
Super-Effective Boost Component
- Trigger: When attack type effectiveness ≥ 2.0x (super-effective)
- Boost: Additional 10% damage multiplier (1.1x)
- Stacking: Multiplies with existing super-effective damage
- Result: 2.0x becomes 2.2x, 4.0x becomes 4.4x
Technical Implementation
c
constexpr Ability ArcaneForce = {
.onStab = MysticPower.onStab, // Universal STAB
.onOffensiveMultiplier = +[](ON_OFFENSIVE_MULTIPLIER) {
if (gTypeEffectiveness >= UQ_4_12(2.0)) MUL(1.1);
},
};
Damage Calculation Examples
Normal effectiveness (1.0x):
- Base move: 100 damage
- With STAB: 150 damage (1.5x)
- No super-effective boost
- Final: 150 damage
Super-effective (2.0x):
- Base move: 100 damage
- With type effectiveness: 200 damage (2.0x)
- With STAB: 300 damage (1.5x)
- With super-effective boost: 330 damage (1.1x)
- Final: 330 damage
Double super-effective (4.0x):
- Base move: 100 damage
- With type effectiveness: 400 damage (4.0x)
- With STAB: 600 damage (1.5x)
- With super-effective boost: 660 damage (1.1x)
- Final: 660 damage
Strategic Applications
- Universal coverage: Every move becomes a STAB move
- Type flexibility: No need to match move types to Pokémon types
- Super-effective punishment: Extra damage against weaknesses
- Coverage moves: Status moves, Hidden Power, etc. all get STAB
- Consistent power: Reliable damage across all moves
Move Synergies
Excellent with:
- Coverage moves (Thunderbolt on non-Electric types gets STAB)
- Hidden Power (Always STAB regardless of type)
- Status moves with damage (Knock Off, etc.)
- Multi-type movesets (Every move benefits equally)
- Super-effective coverage (Maximum damage potential)
Competitive Applications
- Mixed attackers: Both physical and special moves get STAB
- Coverage specialists: Makes all coverage moves significantly stronger
- Type-breaking: Non-STAB moves become as strong as STAB moves
- Super-effective sweepers: Enhanced damage against weaknesses
- Versatile attackers: No move selection restrictions
Limitations
- No defensive benefits: Purely offensive ability
- Resistances still apply: Doesn't overcome type resistances
- Immunity unchanged: Type immunities still block moves completely
- Ability dependence: Lost if ability is suppressed
Counters
- Mold Breaker family: Suppresses the ability entirely
- Type immunities: Still block moves completely
- Defensive walls: High bulk can still tank boosted attacks
- Priority moves: Fast attacks can prevent setup
Comparison to Component Abilities
- vs Mystic Power: Adds super-effective boost for extra damage
- vs Neuroforce: Universal STAB vs higher super-effective boost
- vs Adaptability: Universal coverage vs double STAB
- vs type boosters: Works on all moves vs single type
Version History
- Elite Redux custom ability combining two powerful effects
- Designed for ultimate offensive versatility
- Part of the expanded ability system for enhanced strategic options
- Represents mastery of mystical energies beyond type limitations