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Doom Blast - Ability ID 757
In-Game Description
"Dark-type moves deal 1.35x damage but have 10% recoil."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Doom Blast boosts all Dark-type moves by 35% damage but causes 10% recoil damage after each Dark-type attack. The recoil is calculated as 5% of damage dealt with a minimum of 1 HP. Creates high-risk, high-reward Dark-type sweeping potential at the cost of gradual self-damage.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Doom Blast is a high-risk, high-reward ability that significantly boosts Dark-type offensive power while inflicting recoil damage on the user.
Damage Boost:
- Multiplies all Dark-type move damage by 1.35x (35% increase)
- Applied after all other damage calculations
- Affects both physical and special Dark-type moves
Recoil Mechanism:
- Triggers after dealing damage with any Dark-type move
- Recoil damage = max(damage_dealt / 20, 1)
- This equals 5% of damage dealt, with a minimum of 1 HP
- Uses the B_MSG_RECOIL_NORMAL message format
Technical Implementation
cpp
constexpr Ability DoomBlast = {
.onRecoil = +[](ON_RECOIL) -> int {
CHECK(moveType == TYPE_DARK);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RECOIL_NORMAL;
return max(damage / 20, 1);
},
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_DARK) MUL(1.35);
},
};
Affected Moves
All 64 Dark-type moves in the game are affected, including but not limited to:
- Physical: Knock Off, Crunch, Sucker Punch, Pursuit, Bite, Payback
- Special: Dark Pulse, Shadow Ball, Snarl, Night Daze, Hex
- Status: Not affected (no damage to calculate recoil from)
Damage Calculations
Example with 100 BP Dark Pulse:
- Base damage: 100 BP
- With Doom Blast: 100 × 1.35 = 135 effective BP
- If deals 200 damage: Recoil = max(200/20, 1) = 10 HP recoil
Example with weak attack dealing 15 damage:
- Recoil would be max(15/20, 1) = max(0.75, 1) = 1 HP minimum
Strategic Implications
Advantages:
- Massive 35% boost to all Dark-type moves
- Transforms moderate Dark moves into powerful attacks
- Excellent for sweeping with Dark-type coverage
- Pairs well with high Attack/Special Attack stats
Disadvantages:
- Constant HP drain limits longevity
- Makes the user susceptible to priority moves
- Recoil can be substantial with high-damage attacks
- Self-KO risk in extended battles
Common Users
Currently exclusive to:
- Morpeko (Hangry Form) - Electric/Dark type with 101 Attack and Speed
- Benefits from STAB on Dark moves (1.5x × 1.35x = 2.025x total multiplier)
- High Speed allows for quick sweeping before recoil accumulates
- Also has Electrocytes and Power Spot as alternative abilities
Competitive Usage
Optimal Sets:
- Choice Band/Choice Specs for maximum damage output
- Life Orb synergy creates extreme power but accelerated HP loss
- Focus Sash for guaranteed survival of first recoil
Team Support:
- Wishes support to recover recoil damage
- Entry hazard removal to prevent additional chip damage
- Priority protection from teammates
Counters and Answers
Direct Counters:
- Steel-types resist Dark moves (Doom Blast boost less impactful)
- Fairy-types are immune to Dark moves
- Bulky resists that can tank boosted Dark moves
- Priority users can exploit recoil damage accumulation
Indirect Counters:
- Entry hazards compound the HP loss problem
- Status conditions (burn, poison) accelerate KO timing
- Defensive cores that force multiple attacks
Notable Synergies
Abilities:
- Does not stack with other recoil abilities (would be redundant)
- Magic Guard would negate recoil (not available on current users)
- Guts could potentially benefit from recoil damage as indirect "status"
Items:
- Life Orb: Extreme power but 20% total HP loss per attack (10% + 10%)
- Choice items: Maximize damage while locked into Dark moves
- Leftovers/Black Sludge: Partial recoil recovery
Moves:
- Rest: Full HP recovery but wastes turns
- Roost: Consistent healing option
- Drain moves: Don't exist in Dark-type movepool
Version History
- Introduced in Elite Redux as part of the expanded ability system
- Currently version 2.6 implementation
- Unique ability exclusive to Morpeko Hangry Form
- No balance changes recorded since introduction
Competitive Viability
Tier Placement: High-risk, high-reward niche ability Usage Rate: Low due to single Pokemon availability Success Rate: Moderate - effective in right hands but requires careful play
The ability transforms Dark-type moves into nuclear options while demanding precise positioning and game state awareness to maximize effectiveness before recoil damage becomes overwhelming.