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Doom Blast - Ability ID 757

In-Game Description

"Dark-type moves deal 1.35x damage but have 10% recoil."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Doom Blast boosts all Dark-type moves by 35% damage but causes 10% recoil damage after each Dark-type attack. The recoil is calculated as 5% of damage dealt with a minimum of 1 HP. Creates high-risk, high-reward Dark-type sweeping potential at the cost of gradual self-damage.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Doom Blast is a high-risk, high-reward ability that significantly boosts Dark-type offensive power while inflicting recoil damage on the user.

Damage Boost:

  • Multiplies all Dark-type move damage by 1.35x (35% increase)
  • Applied after all other damage calculations
  • Affects both physical and special Dark-type moves

Recoil Mechanism:

  • Triggers after dealing damage with any Dark-type move
  • Recoil damage = max(damage_dealt / 20, 1)
  • This equals 5% of damage dealt, with a minimum of 1 HP
  • Uses the B_MSG_RECOIL_NORMAL message format

Technical Implementation

cpp
constexpr Ability DoomBlast = {
    .onRecoil = +[](ON_RECOIL) -> int {
        CHECK(moveType == TYPE_DARK);
        gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RECOIL_NORMAL;
        return max(damage / 20, 1);
    },
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_DARK) MUL(1.35);
        },
};

Affected Moves

All 64 Dark-type moves in the game are affected, including but not limited to:

  • Physical: Knock Off, Crunch, Sucker Punch, Pursuit, Bite, Payback
  • Special: Dark Pulse, Shadow Ball, Snarl, Night Daze, Hex
  • Status: Not affected (no damage to calculate recoil from)

Damage Calculations

Example with 100 BP Dark Pulse:

  • Base damage: 100 BP
  • With Doom Blast: 100 × 1.35 = 135 effective BP
  • If deals 200 damage: Recoil = max(200/20, 1) = 10 HP recoil

Example with weak attack dealing 15 damage:

  • Recoil would be max(15/20, 1) = max(0.75, 1) = 1 HP minimum

Strategic Implications

Advantages:

  • Massive 35% boost to all Dark-type moves
  • Transforms moderate Dark moves into powerful attacks
  • Excellent for sweeping with Dark-type coverage
  • Pairs well with high Attack/Special Attack stats

Disadvantages:

  • Constant HP drain limits longevity
  • Makes the user susceptible to priority moves
  • Recoil can be substantial with high-damage attacks
  • Self-KO risk in extended battles

Common Users

Currently exclusive to:

  • Morpeko (Hangry Form) - Electric/Dark type with 101 Attack and Speed
    • Benefits from STAB on Dark moves (1.5x × 1.35x = 2.025x total multiplier)
    • High Speed allows for quick sweeping before recoil accumulates
    • Also has Electrocytes and Power Spot as alternative abilities

Competitive Usage

Optimal Sets:

  • Choice Band/Choice Specs for maximum damage output
  • Life Orb synergy creates extreme power but accelerated HP loss
  • Focus Sash for guaranteed survival of first recoil

Team Support:

  • Wishes support to recover recoil damage
  • Entry hazard removal to prevent additional chip damage
  • Priority protection from teammates

Counters and Answers

Direct Counters:

  • Steel-types resist Dark moves (Doom Blast boost less impactful)
  • Fairy-types are immune to Dark moves
  • Bulky resists that can tank boosted Dark moves
  • Priority users can exploit recoil damage accumulation

Indirect Counters:

  • Entry hazards compound the HP loss problem
  • Status conditions (burn, poison) accelerate KO timing
  • Defensive cores that force multiple attacks

Notable Synergies

Abilities:

  • Does not stack with other recoil abilities (would be redundant)
  • Magic Guard would negate recoil (not available on current users)
  • Guts could potentially benefit from recoil damage as indirect "status"

Items:

  • Life Orb: Extreme power but 20% total HP loss per attack (10% + 10%)
  • Choice items: Maximize damage while locked into Dark moves
  • Leftovers/Black Sludge: Partial recoil recovery

Moves:

  • Rest: Full HP recovery but wastes turns
  • Roost: Consistent healing option
  • Drain moves: Don't exist in Dark-type movepool

Version History

  • Introduced in Elite Redux as part of the expanded ability system
  • Currently version 2.6 implementation
  • Unique ability exclusive to Morpeko Hangry Form
  • No balance changes recorded since introduction

Competitive Viability

Tier Placement: High-risk, high-reward niche ability Usage Rate: Low due to single Pokemon availability Success Rate: Moderate - effective in right hands but requires careful play

The ability transforms Dark-type moves into nuclear options while demanding precise positioning and game state awareness to maximize effectiveness before recoil damage becomes overwhelming.

Elite Redux Ability Codex