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Nocturnal - Ability ID 306
In-Game Description
"Boosts own Dark moves by 1.25x. Takes -25% dmg from Dark/Fairy."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Nocturnal enhances the Pokémon's connection to darkness and shadow magic. Dark-type moves receive a 25% power boost, making Night Slash, Crunch, and Dark Pulse significantly stronger. Additionally, the Pokémon gains defensive benefits against Dark and Fairy moves, taking 25% less damage from these types.
Character count: 299
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Nocturnal provides both offensive and defensive benefits centered around Dark-type moves and certain type resistances:
Offensive Component:
- Boosts the power of all Dark-type moves used by the Pokémon by 25% (1.25x multiplier)
- Applies to all Dark-type moves regardless of category (physical, special, or status moves that deal damage)
Defensive Component:
- Reduces incoming damage from Dark-type moves by 25% (0.75x multiplier)
- Reduces incoming damage from Fairy-type moves by 25% (0.75x multiplier)
Technical Implementation
cpp
constexpr Ability Nocturnal = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_DARK) MUL(1.25);
},
.onDefensiveMultiplier =
+[](ON_DEFENSIVE_MULTIPLIER) {
if (moveType == TYPE_DARK || moveType == TYPE_FAIRY) RESISTANCE(.75);
},
.breakable = TRUE,
};
Activation Conditions
- Offensive boost: Automatically activates when the Pokémon uses any Dark-type move
- Defensive resistance: Automatically activates when the Pokémon is targeted by Dark or Fairy-type moves
- No additional conditions required - passive ability that works continuously
Affected Moves (Dark-type examples)
Physical Dark moves:
- Bite: 60 → 75 BP
- Crunch: 80 → 100 BP
- Night Slash: 70 → 87.5 BP
- Pursuit: 40 → 50 BP
- Sucker Punch: 70 → 87.5 BP
- Knock Off: 65 → 81.25 BP (before item boost)
Special Dark moves:
- Dark Pulse: 80 → 100 BP
- Shadow Ball: 80 → 100 BP
- Snarl: 55 → 68.75 BP
- Hex: 65 → 81.25 BP (before status condition boost)
Damage Calculations
Offensive Boost Example:
- Base Dark Pulse (80 BP) → Boosted Dark Pulse (100 BP)
- With STAB (same-type attack bonus): 80 × 1.5 × 1.25 = 150 effective BP
- Equivalent to a 150 BP Dark move with STAB
Defensive Resistance Example:
- Incoming Dark Pulse (80 BP) → Reduced to 60 effective BP
- Incoming Moonblast (95 BP) → Reduced to 71.25 effective BP
Interactions with Other Abilities/Mechanics
- Stacks multiplicatively with other damage modifiers (STAB, type effectiveness, items, etc.)
- Breakable: Can be suppressed by Mold Breaker, Teravolt, Turboblaze, and similar abilities
- Works with Adaptability (double STAB) for massive Dark-type damage output
- Synergizes with items like Black Glasses or Dread Plate for additional Dark-type boost
- Defensive component stacks with natural type resistances/immunities
Strategic Usage
Offensive Applications:
- Excellent for Dark-type attackers and mixed attackers with strong Dark moves
- Particularly powerful on Pokémon with high Attack/Special Attack stats
- Makes Dark-type coverage moves significantly more threatening
Defensive Applications:
- Provides valuable resistance to common Dark and Fairy-type attacks
- Helps counter Fairy-type threats and opposing Dark-type Pokémon
- Reduces damage from powerful moves like Play Rough, Moonblast, Dark Pulse, Crunch
Common Users
Based on the species list, Nocturnal appears on a diverse range of Pokémon including:
- Dark-type specialists: Sableye line, Absol line, Mightyena line
- Night-themed Pokémon: Noctowl line, Crobat line
- Mixed attackers: Various legendary and pseudo-legendary Pokémon
- Defensive Pokémon: Carbink line, defensive walls that benefit from the resistances
Competitive Viability
Strengths:
- Reliable 25% damage boost to Dark moves without conditions
- Valuable defensive utility against two common offensive types
- No drawbacks or negative effects
- Passive ability that doesn't require setup
Weaknesses:
- Limited to boosting only Dark-type moves (unlike adaptability)
- Breakable by common abilities like Mold Breaker
- Doesn't provide coverage against Fighting, Bug, or Fairy weaknesses that Dark-types often have
Counters and Counterplay
- Mold Breaker variants can ignore both offensive and defensive components
- Fighting and Bug-type moves still deal super effective damage to most Dark-types
- Multi-hit moves can wear down the defensive benefits over time
- Status moves and indirect damage bypass the ability entirely
Synergistic Abilities and Items
Ability Synergies:
- Adaptability: Double STAB + Nocturnal boost = 2.5x Dark move power
- Tough Claws: Contact Dark moves get both boosts
- Strong Jaw: Bite/Crunch get both boosts
Item Synergies:
- Black Glasses: Additional 20% boost to Dark moves
- Dread Plate: Alternative 20% boost
- Life Orb: 30% boost to all moves (including boosted Dark moves)
- Choice items: Higher base power for already-boosted Dark moves
Version History
- Introduced in Elite Redux as ability #306
- Consistently provides 1.25x offensive boost and 0.75x defensive multiplier
- Breakable status maintained throughout development