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Static - Ability ID 9
In-Game Description
"30% chance to paralyze on contact. Also works on offense."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
30% chance to paralyze on any contact move (both offense and defense in Elite Redux). Halves foe's Speed to 50% with 25% full paralysis chance per turn. Makes Wild Charge/Spark deadly threats. Severely punishes U-turn/Fake Out users. Electric-types and Limber immune. Bypassed by Mold Breaker.
Character count: 293
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Static has been enhanced in Elite Redux to work bidirectionally:
Defensive Trigger (Original)
- 30% chance when hit by a contact move
- Paralyzes the attacker
Offensive Trigger (Elite Redux Enhancement)
- 30% chance when using a contact move
- Paralyzes the defender
- Makes physical Electric-types much more threatening
Technical Implementation
Code Implementation (src/abilities.cc
):
cpp
ON_EITHER(Static) {
CHECK(ShouldApplyOnHitAffect(opponent))
CHECK(CanBeParalyzed(battler, opponent))
CHECK(IsMoveMakingContact(move, gBattlerAttacker))
CHECK(Random() % 100 < 30)
AbilityStatusEffectSafe(MOVE_EFFECT_PARALYSIS, battler, opponent);
return TRUE;
}
The ON_EITHER
macro enables both offensive and defensive activation.
Paralysis Effects
When Static triggers, the target:
- Has Speed reduced to 50% (25% in older gens)
- Has 25% chance to be fully paralyzed each turn
- Cannot be paralyzed if Electric-type or already statused
Activation Requirements
- Move must make contact
- Target must be able to be paralyzed
- 30% random chance must succeed
- Standard on-hit conditions must be met
Strategic Implications
Offensive Benefits:
- Wild Charge becomes a paralysis spreader
- Spark gains additional utility
- Physical Electric coverage more valuable
- Speed control through offense
Defensive Benefits:
- Punishes physical attackers
- Discourages U-turn/Fake Out
- Speed control through defense
- Contact move deterrent
Overworld Effect
When a Pokémon with Static leads the party:
- 50% chance to encounter Electric-type Pokémon
- Stacks with other encounter rate modifiers
- Only works in areas with Electric-types
Interactions with Other Abilities/Mechanics
- Limber/Shield Dust: Prevents paralysis
- Guts: Turns paralysis into Attack boost
- Quick Feet: Turns paralysis into Speed boost
- Synchronize: Bounces paralysis back
- Mold Breaker: Bypasses Static entirely
Example Battle Scenarios
Offensive: Pikachu uses Wild Charge
- Deals damage + 30% chance to paralyze
- Recoil damage still applies
- Can cripple faster threats
Defensive: Pikachu is hit by Close Combat
- Takes damage + 30% chance to paralyze attacker
- Can punish physical sweepers
Common Static Users
- Pikachu: Has Static as innate ability
- Ampharos: Defensive Electric-type
- Manectric: Fast special attacker
- Emolga: Flying/Electric with contact moves
- Various Electric-types as ability option
Competitive Usage Notes
- A-tier ability with offensive enhancement
- Excellent speed control option
- Synergizes with physical Electric moves
- Can single-handedly swing momentum
- More valuable than Flame Body/Poison Point due to paralysis benefits
Mathematical Analysis
Per battle with contact moves:
- 1 contact: 30% paralysis chance
- 2 contacts: 51% paralysis chance
- 3 contacts: 65.7% paralysis chance
- 4 contacts: 76% paralysis chance
Counters
- Electric-types: Immune to paralysis
- Limber: Complete paralysis immunity
- Non-contact moves: Earthquake, special attacks
- Taunt: Prevent Thunder Wave follow-up
- Lum Berry/Cheri Berry: One-time cure
Synergies
- Thunder Wave: Guaranteed paralysis option
- Volt Switch: Safe pivot after paralysis
- Fake Out: Extra contact chance turn 1
- Speed control: Tailwind, Sticky Web
- Hex/Venoshock: Boost damage vs status
Related Abilities
- Flame Body: 30% burn on contact
- Poison Point: 30% poison on contact
- Effect Spore: 30% random status on contact
- White Noise: Includes Static effect plus healing
Version History
- Gen III+: 30% defensive paralysis chance
- Elite Redux: Added offensive paralysis chance