Skip to content
✏️

Suggest Improvements

Help improve (ID: ) - Spot errors or suggest better descriptions

Static - Ability ID 9

In-Game Description

"30% chance to paralyze on contact. Also works on offense."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

30% chance to paralyze on any contact move (both offense and defense in Elite Redux). Halves foe's Speed to 50% with 25% full paralysis chance per turn. Makes Wild Charge/Spark deadly threats. Severely punishes U-turn/Fake Out users. Electric-types and Limber immune. Bypassed by Mold Breaker.

Character count: 293

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Static has been enhanced in Elite Redux to work bidirectionally:

  1. Defensive Trigger (Original)

    • 30% chance when hit by a contact move
    • Paralyzes the attacker
  2. Offensive Trigger (Elite Redux Enhancement)

    • 30% chance when using a contact move
    • Paralyzes the defender
    • Makes physical Electric-types much more threatening

Technical Implementation

Code Implementation (src/abilities.cc):

cpp
ON_EITHER(Static) {
    CHECK(ShouldApplyOnHitAffect(opponent))
    CHECK(CanBeParalyzed(battler, opponent))
    CHECK(IsMoveMakingContact(move, gBattlerAttacker))
    CHECK(Random() % 100 < 30)
    
    AbilityStatusEffectSafe(MOVE_EFFECT_PARALYSIS, battler, opponent);
    return TRUE;
}

The ON_EITHER macro enables both offensive and defensive activation.

Paralysis Effects

When Static triggers, the target:

  • Has Speed reduced to 50% (25% in older gens)
  • Has 25% chance to be fully paralyzed each turn
  • Cannot be paralyzed if Electric-type or already statused

Activation Requirements

  1. Move must make contact
  2. Target must be able to be paralyzed
  3. 30% random chance must succeed
  4. Standard on-hit conditions must be met

Strategic Implications

Offensive Benefits:

  • Wild Charge becomes a paralysis spreader
  • Spark gains additional utility
  • Physical Electric coverage more valuable
  • Speed control through offense

Defensive Benefits:

  • Punishes physical attackers
  • Discourages U-turn/Fake Out
  • Speed control through defense
  • Contact move deterrent

Overworld Effect

When a Pokémon with Static leads the party:

  • 50% chance to encounter Electric-type Pokémon
  • Stacks with other encounter rate modifiers
  • Only works in areas with Electric-types

Interactions with Other Abilities/Mechanics

  • Limber/Shield Dust: Prevents paralysis
  • Guts: Turns paralysis into Attack boost
  • Quick Feet: Turns paralysis into Speed boost
  • Synchronize: Bounces paralysis back
  • Mold Breaker: Bypasses Static entirely

Example Battle Scenarios

Offensive: Pikachu uses Wild Charge

  • Deals damage + 30% chance to paralyze
  • Recoil damage still applies
  • Can cripple faster threats

Defensive: Pikachu is hit by Close Combat

  • Takes damage + 30% chance to paralyze attacker
  • Can punish physical sweepers

Common Static Users

  • Pikachu: Has Static as innate ability
  • Ampharos: Defensive Electric-type
  • Manectric: Fast special attacker
  • Emolga: Flying/Electric with contact moves
  • Various Electric-types as ability option

Competitive Usage Notes

  • A-tier ability with offensive enhancement
  • Excellent speed control option
  • Synergizes with physical Electric moves
  • Can single-handedly swing momentum
  • More valuable than Flame Body/Poison Point due to paralysis benefits

Mathematical Analysis

Per battle with contact moves:

  • 1 contact: 30% paralysis chance
  • 2 contacts: 51% paralysis chance
  • 3 contacts: 65.7% paralysis chance
  • 4 contacts: 76% paralysis chance

Counters

  • Electric-types: Immune to paralysis
  • Limber: Complete paralysis immunity
  • Non-contact moves: Earthquake, special attacks
  • Taunt: Prevent Thunder Wave follow-up
  • Lum Berry/Cheri Berry: One-time cure

Synergies

  • Thunder Wave: Guaranteed paralysis option
  • Volt Switch: Safe pivot after paralysis
  • Fake Out: Extra contact chance turn 1
  • Speed control: Tailwind, Sticky Web
  • Hex/Venoshock: Boost damage vs status
  • Flame Body: 30% burn on contact
  • Poison Point: 30% poison on contact
  • Effect Spore: 30% random status on contact
  • White Noise: Includes Static effect plus healing

Version History

  • Gen III+: 30% defensive paralysis chance
  • Elite Redux: Added offensive paralysis chance

Elite Redux Ability Codex