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White Noise
ID: 654 Description: Static + Rest in Peace.
Extended In-Game Description
White Noise combines Static's paralysis-inducing contact effects with Peaceful Rest's restorative healing properties. When opponents make physical contact, this ability has a 30% chance to paralyze the attacker. Additionally, during fog weather, it heals 1/8 max HP at the end of each turn.
Implementation Details
White Noise is implemented as a composite ability that inherits:
onAttacker
andonDefender
from Static abilityonEndTurn
from PeacefulRest ability
Static Component
- Triggers when opponent makes contact with the user
- 30% chance to inflict paralysis on the attacker
- Only works with moves that make physical contact
- Bypassed by abilities that prevent status conditions
Peaceful Rest Component
- Activates during fog weather conditions
- Heals 1/8 of maximum HP at the end of each turn
- Requires the Pokémon to not be at full HP
- Must be able to heal (not blocked by Heal Block, etc.)
- Does not activate on the first turn after switching in