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Desolate Land (Ability ID: 190)
In-Game Description
"Intense Sun until switched out. Water-type moves are unusable."
Extended In-Game Description (280-300 chars)
Creates Extremely Harsh Sunlight lasting until user switches. Completely nullifies all damaging Water moves. Fire moves gain 50% boost. Cannot be overridden except by other primal weather. Thaws frozen Pokemon. Solar moves charge instantly. Synthesis/Morning Sun heal more.
Character count: 297
Detailed Mechanical Explanation
Desolate Land creates the primal weather "Extremely Harsh Sunlight" that provides ultimate sun control and Water-type immunity.
Trigger Conditions
- Activates when the Pokémon enters battle
- Uses
onEntry
hook to setENUM_WEATHER_SUN_PRIMAL
- Always succeeds unless another primal weather is active
Weather Properties
Primal Weather Status:
- Classified as
WEATHER_PRIMAL_ANY
- Cannot be changed by regular weather moves/abilities
- Only replaceable by Primordial Sea or Delta Stream
- Weather change attempts show "The weather remained unchanged!"
- Classified as
Duration:
- Permanent while user is in battle
- Ends only when user switches out or faints
- No turn limit or countdown
- Weather rocks have no effect
Primary Effects
Water-type Move Nullification:
- ALL damaging Water-type moves fail completely
- Message: "The Water-type attack evaporated in the extremely harsh sunlight!"
- Accuracy check occurs, PP consumed, then move fails
- Status Water moves (power = 0) still work
- Multi-turn Water moves cancelled
Enhanced Sun Effects:
- Fire-type moves: 1.5x damage (50% boost)
- Water-type moves: Completely fail (not just reduced)
- Thunder/Hurricane: 50% accuracy
- Solar Beam/Solar Blade: No charge turn
- Weather Ball: Fire-type, double power
Status & Recovery:
- Prevents freezing
- Thaws frozen Pokémon
- Moonlight/Morning Sun/Synthesis: Restore 2/3 HP
- Growth: +2 Attack and Special Attack
Ability Interactions:
- Chlorophyll: Doubles Speed
- Solar Power: 1.5x Special Attack, lose 1/8 HP
- Flower Gift: Team gains Attack/Special Defense boost
- Leaf Guard: Prevents status conditions
- Harvest: 100% chance to restore berries
Special Mechanics
- Primal Priority: Absolute priority over regular sun
- vs Other Primals: Can override other primal weather based on entry order
- Air Lock/Cloud Nine: Cannot suppress primal weather
- Drought Interaction: Drought fails if Desolate Land active
Key Differences from Regular Sun
- Lasts until switch (not turn-limited)
- Water moves fail completely (not just -50%)
- Cannot be overridden by regular weather
- Part of exclusive primal weather category
Implementation Details
- Simple
onEntry
implementation insrc/abilities.cc
- Uses
BattleScript_DesolateLandActivates
- Water nullification in damage calculation via move type check
- Part of
WEATHER_SUN_ANY
for general sun checks