Appearance
Bass Boosted - Ability ID 524
In-Game Description
"Amplifier + Punk Rock."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Bass Boosted combines Amplifier and Punk Rock effects. Boosts sound-based moves by 30% damage and reduces incoming sound move damage by 50%. Sound moves also hit both opposing Pokémon in doubles. Powerful combo ability for sound-based attackers and defensive utility.
Character count: 299
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Bass Boosted is a hybrid ability that combines the effects of two separate abilities: Amplifier and Punk Rock. This creates a powerful dual-purpose ability that both enhances sound move offense and provides defensive utility against sound-based attacks.
Activation Conditions
- Sound move detection: Moves with the FLAG_SOUND flag are affected
- Type conversion: Normal-type moves become sound moves if the user has Reverbate ability
- Target modification: Sound moves hit both opponents in double battles when using single-target sound moves
Component Abilities Analysis
Amplifier Component (Offensive)
- Damage multiplier: 1.3x (30% boost) to sound moves
- Doubles targeting: Single-target sound moves hit both opponents in doubles
- Stacks with: Other offensive multipliers and items
Punk Rock Component (Defensive)
- Damage reduction: 0.5x (50% reduction) from incoming sound moves
- Defensive utility: Significant protection against sound-based attacks
- Breakable ability: Can be bypassed by Mold Breaker-type abilities
Technical Implementation
c
constexpr Ability BassBoosted = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
// Amplifier effect (30% boost to sound moves)
Amplifier.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
// Punk Rock offensive effect (also 30% boost)
PunkRock.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
},
.onDefensiveMultiplier = PunkRock.onDefensiveMultiplier, // 50% reduction
.breakable = TRUE,
};
Sound Move Identification
c
int IsSoundMove(int battler, MoveEnum move) {
if (gBattleMoves[move].flags & FLAG_SOUND) return TRUE;
if (gBattleMoves[move].type == TYPE_NORMAL && BattlerHasAbility(battler, ABILITY_REVERBATE, FALSE)) return TRUE;
return FALSE;
}
Doubles Battle Mechanics
In double battles, Bass Boosted modifies targeting for sound moves:
- Single-target sound moves become multi-target (hit both opponents)
- This effect comes from the Amplifier component
- Provides significant tactical advantage in doubles format
Sound Moves in Elite Redux
Common sound moves that benefit from Bass Boosted include:
- Boomburst: Extremely powerful spread move
- Hyper Voice: Reliable STAB option
- Bug Buzz: Special Attack lowering chance
- Roar: Phasing move (doesn't get damage boost)
- Perish Song: Status move (doesn't get damage boost)
- Overdrive: Electric-type sound move
- Clanging Scales: Dragon-type sound move
Important Interactions
- Ability suppression: Mold Breaker, Teravolt, and Turboblaze bypass the defensive component
- Soundproof immunity: Pokémon with Soundproof are immune to all sound moves regardless of Bass Boosted
- Substitute: Sound moves pierce Substitute, so Bass Boosted still applies
- Multiple hits: Each hit of multi-hit sound moves gets the full bonus
- Critical hits: Damage multipliers apply before critical hit calculation
Strategic Implications
- Offensive powerhouse: 30% boost makes sound moves extremely powerful
- Defensive utility: 50% reduction provides significant bulk against sound attacks
- Doubles advantage: Spread damage capability in doubles battles
- Move priority: Sound moves with priority (like Boomburst) become devastating
- Team support: Protects teammates from opposing sound moves
Common Users
Bass Boosted appears as an innate ability on:
- Toxtricity variants: Electric/Poison types with sound move emphasis
- Sound-based Pokémon: Species that specialize in acoustic attacks
- Doubles specialists: Pokémon designed for doubles battle formats
Competitive Usage Notes
- Hyper Voice spam: Extremely powerful with STAB and ability boost
- Boomburst nuke: One of the strongest spread moves in the game
- Anti-sound counter: Provides team protection against sound-based strategies
- Choice item synergy: Pairs well with Choice Specs for massive damage
- Throat Spray: Activates on sound moves for additional Special Attack boost
Counters
- Soundproof: Complete immunity to all sound moves
- Mold Breaker variants: Bypass the defensive component
- Assault Vest: Provides special bulk to tank boosted sound moves
- Sound absorbing abilities: Abilities that benefit from being hit by sound moves
- Priority moves: Non-sound priority moves avoid the defensive benefit
Synergies
- Throat Spray: Boosts Special Attack when using sound moves
- Choice Specs: Stacks with ability boost for maximum damage
- Pixilate/Refrigerate: Can convert sound moves to different types
- Helping Hand: Doubles partner can boost sound move damage further
- Terrain effects: Psychic Terrain blocks priority, Electric Terrain boosts Electric sound moves
Power Calculation Example
Base Hyper Voice (90 BP) with Bass Boosted:
- Base damage: 90 BP
- Bass Boosted boost: 90 × 1.3 = 117 BP effective
- With STAB: 117 × 1.5 = 175.5 BP effective
- With Choice Specs: 175.5 × 1.5 = 263.25 BP effective
Version History
- Elite Redux exclusive: Custom ability combining Amplifier and Punk Rock
- Innate ability: Appears on select Pokémon as fixed innate ability
- Balanced design: Provides both offensive and defensive utility
- Doubles focus: Particularly powerful in doubles battle format
Lore and Flavor
Bass Boosted represents mastery over sound and acoustic vibrations, allowing the Pokémon to both amplify their own sound-based attacks and dampen incoming sonic assaults. The ability reflects musical themes and audio equipment terminology, fitting for Electric-type Pokémon like Toxtricity variants.