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Pretty Princess - Ability ID 414

In-Game Description

"Does 50% more damage if the target has any lowered stat."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Pretty Princess increases the Pokémon's attack power by 50% against targets with any stat stage below zero. Triggers against debuffed opponents from moves like Intimidate, Growl, or self-inflicted stat drops. Works with all attack types and stacks with other damage modifiers.

Character count: 297

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Pretty Princess is an offensive ability that provides a significant damage boost against statistically weakened opponents. The ability increases damage output by 50% whenever the target has any stat stage below the default value of 6.

Activation Conditions

  • Stat requirement: Target must have at least one stat stage below 6 (default)
  • Stat types checked: All battle stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion)
  • Attack types: Works with all physical and special moves
  • Timing: Calculated during damage calculation phase

Technical Implementation

c
constexpr Ability PrettyPrincess = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (!IsUnaware(battler) && HasAnyLoweredStat(target)) MUL(1.5);
        },
};

// HasAnyLoweredStat checks all battle stats
bool8 HasAnyLoweredStat(u8 battler) {
    u8 i;
    for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) {
        if (CompareStat(battler, i, DEFAULT_STAT_STAGE, CMP_LESS_THAN)) return TRUE;
    }
    return FALSE;
}

Stat Stage System

  • Default stage: 6 (no modifier)
  • Lowered stages: 0-5 (negative modifiers)
  • Raised stages: 7-12 (positive modifiers)
  • Pretty Princess triggers: When any stat is at stage 0-5

Damage Calculation

  • Base multiplier: 1.5x (50% increase)
  • Stacking: Multiplies with other offensive modifiers
  • Type effectiveness: Applied after type effectiveness calculation
  • Critical hits: Works normally with critical hit damage

Common Trigger Sources

Opponent moves that lower stats:

  • Intimidate (lowers Attack)
  • Growl, Leer, Scary Face
  • Stat-lowering attacks (Charm, Sweet Scent, etc.)
  • Overheat, Draco Meteor (self-lowering)

Self-inflicted stat drops:

  • Close Combat (lowers Defense/Special Defense)
  • Superpower (lowers Attack/Defense)
  • V-create (lowers Defense/Special Defense/Speed)

Important Interactions

  • Unaware immunity: Doesn't work if the user has Unaware ability
  • Contrary: Works against Contrary users who lower their own stats
  • Moody: Triggers if Moody lowers any stat
  • White Smoke/Clear Body: Prevents stat lowering, preventing activation
  • Defiant/Competitive: These abilities raise stats when lowered, but Pretty Princess still triggers

Strategic Applications

  • Anti-Intimidate: Punishes Intimidate users by doing extra damage
  • Setup counter: Effective against mixed setup sweepers who lower some stats
  • Pivot punishment: Hits hard against U-turn/Volt Switch users who got Intimidated
  • End-game closer: Strong against weakened late-game opponents

Stat Drop Examples That Trigger

Attack stage examples:

  • Stage 6 (default): No bonus
  • Stage 5 (-1): Pretty Princess activates
  • Stage 0 (-6): Pretty Princess activates
  • Stage 7 (+1): No bonus

Competitive Viability

  • Niche but powerful: Very situational but provides significant damage boost
  • Meta dependent: More valuable in metas with common stat-lowering moves
  • Prediction required: Best used when expecting stat drops
  • Anti-meta tool: Counters defensive strategies that rely on stat manipulation

Counters and Limitations

  • Stat immunity: Clear Body, White Smoke, Hyper Cutter prevent triggering
  • Unaware users: Cannot benefit if user has Unaware
  • Clean targets: Ineffective against unbuffed/undebuffed opponents
  • One-time use: Opponent may avoid stat drops after seeing the ability

Synergies

  • Choice items: Provides even more power when locked into moves
  • Life Orb: Stacks with Life Orb for massive damage
  • STAB moves: Combines with Same Type Attack Bonus for huge damage
  • Super effective moves: Multiplicative with type effectiveness

Team Building Considerations

  • Intimidate support: Team with Intimidate users to guarantee triggers
  • Pivot synergy: Works well with slow pivots that get Intimidated
  • Late-game sweeper: Excellent on revenge killers and cleanup sweepers
  • Anti-setup role: Put on Pokémon that check setup sweepers

Version History

  • Elite Redux exclusive ability
  • Part of the expanded ability roster for enhanced competitive depth
  • Designed to counter stat-manipulation strategies

Elite Redux Ability Codex