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Pretty Princess - Ability ID 414
In-Game Description
"Does 50% more damage if the target has any lowered stat."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Pretty Princess increases the Pokémon's attack power by 50% against targets with any stat stage below zero. Triggers against debuffed opponents from moves like Intimidate, Growl, or self-inflicted stat drops. Works with all attack types and stacks with other damage modifiers.
Character count: 297
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Pretty Princess is an offensive ability that provides a significant damage boost against statistically weakened opponents. The ability increases damage output by 50% whenever the target has any stat stage below the default value of 6.
Activation Conditions
- Stat requirement: Target must have at least one stat stage below 6 (default)
- Stat types checked: All battle stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion)
- Attack types: Works with all physical and special moves
- Timing: Calculated during damage calculation phase
Technical Implementation
c
constexpr Ability PrettyPrincess = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (!IsUnaware(battler) && HasAnyLoweredStat(target)) MUL(1.5);
},
};
// HasAnyLoweredStat checks all battle stats
bool8 HasAnyLoweredStat(u8 battler) {
u8 i;
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) {
if (CompareStat(battler, i, DEFAULT_STAT_STAGE, CMP_LESS_THAN)) return TRUE;
}
return FALSE;
}
Stat Stage System
- Default stage: 6 (no modifier)
- Lowered stages: 0-5 (negative modifiers)
- Raised stages: 7-12 (positive modifiers)
- Pretty Princess triggers: When any stat is at stage 0-5
Damage Calculation
- Base multiplier: 1.5x (50% increase)
- Stacking: Multiplies with other offensive modifiers
- Type effectiveness: Applied after type effectiveness calculation
- Critical hits: Works normally with critical hit damage
Common Trigger Sources
Opponent moves that lower stats:
- Intimidate (lowers Attack)
- Growl, Leer, Scary Face
- Stat-lowering attacks (Charm, Sweet Scent, etc.)
- Overheat, Draco Meteor (self-lowering)
Self-inflicted stat drops:
- Close Combat (lowers Defense/Special Defense)
- Superpower (lowers Attack/Defense)
- V-create (lowers Defense/Special Defense/Speed)
Important Interactions
- Unaware immunity: Doesn't work if the user has Unaware ability
- Contrary: Works against Contrary users who lower their own stats
- Moody: Triggers if Moody lowers any stat
- White Smoke/Clear Body: Prevents stat lowering, preventing activation
- Defiant/Competitive: These abilities raise stats when lowered, but Pretty Princess still triggers
Strategic Applications
- Anti-Intimidate: Punishes Intimidate users by doing extra damage
- Setup counter: Effective against mixed setup sweepers who lower some stats
- Pivot punishment: Hits hard against U-turn/Volt Switch users who got Intimidated
- End-game closer: Strong against weakened late-game opponents
Stat Drop Examples That Trigger
Attack stage examples:
- Stage 6 (default): No bonus
- Stage 5 (-1): Pretty Princess activates
- Stage 0 (-6): Pretty Princess activates
- Stage 7 (+1): No bonus
Competitive Viability
- Niche but powerful: Very situational but provides significant damage boost
- Meta dependent: More valuable in metas with common stat-lowering moves
- Prediction required: Best used when expecting stat drops
- Anti-meta tool: Counters defensive strategies that rely on stat manipulation
Counters and Limitations
- Stat immunity: Clear Body, White Smoke, Hyper Cutter prevent triggering
- Unaware users: Cannot benefit if user has Unaware
- Clean targets: Ineffective against unbuffed/undebuffed opponents
- One-time use: Opponent may avoid stat drops after seeing the ability
Synergies
- Choice items: Provides even more power when locked into moves
- Life Orb: Stacks with Life Orb for massive damage
- STAB moves: Combines with Same Type Attack Bonus for huge damage
- Super effective moves: Multiplicative with type effectiveness
Team Building Considerations
- Intimidate support: Team with Intimidate users to guarantee triggers
- Pivot synergy: Works well with slow pivots that get Intimidated
- Late-game sweeper: Excellent on revenge killers and cleanup sweepers
- Anti-setup role: Put on Pokémon that check setup sweepers
Version History
- Elite Redux exclusive ability
- Part of the expanded ability roster for enhanced competitive depth
- Designed to counter stat-manipulation strategies