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Firefighter - Ability ID 804

In-Game Description

"Deals 1.5x damage to Fire. Takes 0.5x damage from Fire."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Firefighter provides offensive and defensive advantages against Fire-types. When attacking Fire-type Pokemon, damage output is increased by 50%. When receiving Fire-type attacks, incoming damage is reduced by 50%. This dual-purpose ability makes it excellent for countering Fire opponents.

Character count: 289

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Firefighter is a dual-purpose ability that modifies damage calculations both offensively and defensively when Fire-type interactions occur.

Offensive Multiplier:

  • When the user attacks a Fire-type Pokemon, damage is multiplied by 1.5x (50% increase)
  • Applies to any move used against Fire-type targets, regardless of the move's type
  • Calculated after type effectiveness but before other damage modifiers

Defensive Multiplier:

  • When taking damage from Fire-type moves, incoming damage is multiplied by 0.5x (50% reduction)
  • Applies regardless of the attacker's type - only the move type matters
  • Calculated in the damage reduction phase

Technical Implementation

cpp
constexpr Ability Firefighter = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (IS_BATTLER_OF_TYPE(target, TYPE_FIRE)) RESISTANCE(1.5);
        },
    .onDefensiveMultiplier =
        +[](ON_DEFENSIVE_MULTIPLIER) {
            if (IS_BATTLER_OF_TYPE(attacker, TYPE_FIRE)) MUL(.5);
        },
    .breakable = TRUE,
};

Activation Conditions

  • Offensive: Target must be Fire-type (checked via IS_BATTLER_OF_TYPE)
  • Defensive: Attacker must be Fire-type (move type determines this)
  • Both effects are passive and automatic
  • Ability can be suppressed by Mold Breaker effects (breakable = TRUE)

Numerical Values

  • Offensive boost: 1.5x damage multiplier (50% increase)
  • Defensive reduction: 0.5x damage multiplier (50% reduction)
  • These are direct multipliers applied to the final damage calculation

Affected Moves

Offensive Enhancement: Any move used against Fire-type Pokemon

  • Physical moves (Tackle, Earthquake, etc.)
  • Special moves (Surf, Ice Beam, etc.)
  • Status moves that deal damage
  • Multi-hit moves (each hit gets the boost)

Defensive Reduction: Any Fire-type move received

  • Flamethrower, Fire Blast, Overheat
  • Physical Fire moves like Fire Punch, Flare Blitz
  • Multi-hit Fire moves (each hit is reduced)

Interactions with Other Mechanics

  • Type Effectiveness: Applied after type effectiveness calculations
  • STAB: Stacks multiplicatively with Same Type Attack Bonus
  • Items: Stacks with damage-boosting items like Life Orb
  • Weather: Interacts normally with Sun/Rain damage modifiers
  • Critical Hits: Applied to critical hit damage as well
  • Abilities: Can be suppressed by Mold Breaker, Teravolt, Turboblaze

Example Damage Calculations

Offensive Example:

  • Base damage vs Fire-type: 100
  • With Firefighter: 100 × 1.5 = 150 damage
  • Net effect: +50 damage

Defensive Example:

  • Incoming Fire-type damage: 100
  • With Firefighter: 100 × 0.5 = 50 damage
  • Net effect: -50 damage

Combined Scenario:

  • Firefighter user uses Surf on Fire-type opponent
  • Normal: Water vs Fire = 2x effectiveness
  • With Firefighter: 2x × 1.5 = 3x total damage multiplier

Strategic Implications

  • Role: Fire-type counter and check
  • Best Users: Water-types that naturally resist Fire moves
  • Timing: Most effective in metas with prominent Fire-type threats
  • Coverage: Provides both offensive pressure and defensive utility

Common Users

Currently available to the Squirtle evolutionary line:

  • Squirtle - Early game Fire counter
  • Wartortle - Mid-game Fire resistance
  • Blastoise - Late game Fire specialist

These Water-types gain significant advantage against Fire opponents, making them premier Fire-type counters in the metagame.

Competitive Usage Notes

  • Tier Impact: Elevates Water-types in Fire-heavy metagames
  • Team Role: Dedicated Fire-type check and counter
  • Switch-in Value: High against Fire-type attackers
  • Offensive Presence: Strong against Fire-type walls and tanks

Counters and Limitations

Counters:

  • Mold Breaker users bypass the ability entirely
  • Non-Fire attackers ignore the defensive benefit
  • Taunt prevents setup opportunities

Limitations:

  • Only affects Fire-type interactions
  • Provides no benefit against other types
  • Can be suppressed by ability-suppressing moves
  • Vulnerable to mixed attackers using non-Fire moves

Synergies

Item Synergies:

  • Life Orb: Stacks with offensive multiplier for massive Fire-type damage
  • Leftovers: Provides longevity for repeated Fire-type encounters
  • Choice items: Amplifies the already boosted Fire-type attacks

Move Synergies:

  • Water-type STAB moves become extremely powerful vs Fire-types
  • Coverage moves maintain their enhanced effectiveness
  • Status moves benefit from the defensive Fire resistance

Team Synergies:

  • Fire-weak teammates appreciate the dedicated Fire check
  • Sun teams struggle against Firefighter users
  • Pairs well with Ground-types for Fire/Electric coverage

Version History

  • Introduced in Elite Redux as ability ID 804
  • Currently exclusive to Squirtle evolutionary line
  • Part of the expanded 4-ability system implementation

Elite Redux Ability Codex