Appearance
Trash Heap - Ability ID 725
In-Game Description
"Corrosion + Toxic Spill."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Trash Heap combines Corrosion and Toxic Spill effects. Poison-type moves hit Steel-types for super effective damage and can poison any type. Upon entry, creates toxic waste that damages all non-Poison types by 1/8 HP each turn. Poison Heal users recover instead. Waste disappears when switched out.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Trash Heap is a combination ability that merges two powerful poison-based abilities: Corrosion and Toxic Spill. It provides both offensive type coverage and battlefield control through environmental hazards.
Corrosion Component
- Type effectiveness override: Poison-type moves deal super effective (2x) damage to Steel-type Pokémon
- Status bypass: Can inflict poison status on any type, including Steel and Poison types
- Universal poisoning: Ignores type-based poison immunity
Toxic Spill Component
- Entry effect: Upon switching in, creates toxic waste on the battlefield
- End-of-turn damage: All non-Poison type Pokémon take 1/8 of their max HP in damage each turn
- Poison Heal interaction: Pokémon with Poison Heal recover 1/8 HP instead of taking damage
- Exit effect: Toxic waste disappears when the ability holder switches out or faints
- Monotype exception: Does not activate during Poison-type monotype champion battles
Technical Implementation
c
constexpr Ability TrashHeap = {
.onEntry = ToxicSpill.onEntry, // Creates toxic waste field
.onEndTurn = ToxicSpill.onEndTurn, // Damages non-Poison types
.onExit = ToxicSpill.onExit, // Removes toxic waste
.onTypeEffectiveness = Corrosion.onTypeEffectiveness, // Super effective vs Steel
.onCanStatusType = Corrosion.onCanStatusType, // Universal poison status
};
Activation Conditions
Corrosion Effects:
- Poison-type moves used by the ability holder
- Status moves that inflict poison
Toxic Spill Effects:
- Automatically activates on entry (except in Poison monotype battles)
- Damages all battlers at end of each turn
- Deactivates when ability holder leaves the field
Important Interactions
- Poison Heal synergy: Turns damage into healing for Poison Heal users
- Magic Guard protection: Magic Guard prevents toxic waste damage
- Type immunity: Only affects non-Poison types with toxic waste
- Steel-type coverage: Makes Poison moves viable against Steel types
- Status immunity bypass: Can poison traditionally immune types like Steel and Poison
Damage Calculation
- Toxic waste damage: 1/8 of target's maximum HP per turn
- Poison Heal recovery: 1/8 of maximum HP per turn (instead of damage)
- Timing: Occurs at end of turn along with other residual effects
Strategic Implications
- Field control: Creates persistent battlefield hazard
- Type coverage: Expands Poison-type offensive options
- Team synergy: Benefits teams with Poison Heal users
- Switching punishment: Forces opponents to consider switch timing
- Stall potential: Provides passive damage for bulky strategies
Counters
- Type switching: Switch to Poison-type Pokémon for immunity
- Magic Guard: Blocks toxic waste damage entirely
- Rapid switching: Minimize exposure to toxic waste
- Poison Heal: Turn the effect into a benefit
- Ability suppression: Mold Breaker, Neutralizing Gas disable both components
Synergies
- Poison Heal teammates: Benefit from toxic waste instead of taking damage
- Poison-type moves: Gain Steel-type coverage and universal status
- Stall teams: Provides passive damage for defensive strategies
- Entry hazards: Combines with Spikes/Toxic Spikes for multi-layered pressure
- Status moves: Can now poison any target regardless of type
Common Users
- Bulky Poison-type Pokémon that can set up field control
- Mixed attackers that want both offensive and utility presence
- Pokémon on teams with multiple Poison Heal users
- Stall-oriented Poison types that benefit from passive damage
Competitive Usage Notes
- Exceptional field control ability that pressures entire opposing teams
- The combination of offensive utility (Corrosion) and battlefield control (Toxic Spill) makes it highly versatile
- Particularly effective in longer battles where passive damage accumulates
- Requires careful team building to maximize Poison Heal synergies
- Can single-handedly change the pace and strategy of battles
Version History
- Elite Redux exclusive combination ability
- Merges two existing abilities into a single powerful effect
- Part of the expanded ability system in Elite Redux
Monotype Battle Behavior
- Does not activate Toxic Spill effects during Poison-type monotype champion battles
- Corrosion effects still function normally in monotype contexts
- This prevents the ability from being overpowered in specific battle formats