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Aerilate - Ability ID 184

In-Game Description

"Normal-type moves become Flying and Flying gains STAB."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Aerilate converts Normal-type moves to Flying-type, granting STAB to them. Affected moves receive a 1.2x damage boost on top of STAB. The Pokémon also gains STAB on all Flying-type moves, even those not converted by this ability.

Character count: 283

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Type Conversion: Converts all Normal-type moves to Flying-type
  • STAB Granting: Grants STAB (Same Type Attack Bonus) on all Flying-type moves
  • Damage Boost: Converted moves receive a 1.2x damage multiplier in addition to STAB

Activation Conditions

  • Only affects Normal-type moves when used by the Pokémon with this ability
  • Must be the Pokémon's own moves (doesn't affect moves used via Metronome, etc.)
  • Works on both physical and special Normal-type moves

Technical Implementation

cpp
constexpr Ability Aerilate = {
    ATE_ABILITY(TYPE_FLYING),
};

#define ATE_ABILITY(type)                    \
    .onMoveType = +[](ON_MOVE_TYPE) -> int { \
        CHECK(moveType == TYPE_NORMAL)       \
        *ateBoost = TRUE;                    \
        return type + 1;                     \
    },                                       \
    .onStab = +[](ON_STAB) -> int { return moveType == type; }

Complete List of Affected Moves

All Normal-type moves become Flying-type, including but not limited to:

  • Physical: Body Slam, Double-Edge, Extreme Speed, Facade, Return, Frustration, Quick Attack, Tackle, Take Down
  • Special: Hyper Voice, Boomburst, Swift, Hidden Power (when Normal), Weather Ball (when Normal)
  • Status moves: Moves like Growl, Leer become Flying-type but don't benefit from damage boost

Interactions with Other Abilities/Mechanics

Positive Synergies

  • Tough Claws: Contact Normal moves converted to Flying still get 1.3x boost
  • Choice Items: Flying-type moves now locked in benefit from conversion
  • Life Orb: Flying moves get Life Orb boost
  • Flying Gem: Can activate on converted Normal moves

Interactions with Opposing Abilities

  • Normalize: Normalize would override Aerilate (moves become Normal, not Flying)
  • Protean/Libero: User changes to Flying-type when using converted moves
  • Lightning Rod/Storm Drain: Don't interact since Flying ≠ Electric/Water

Type Effectiveness Changes

  • Normal moves that hit Rock/Steel/Electric neutrally now hit for super effective damage against Fighting/Bug/Grass
  • Normal moves lose their inability to hit Ghost-types
  • Normal moves become resisted by Rock/Steel/Electric types

Strategic Implications

Offensive Applications

  • Hyper Voice: Becomes a powerful 90 BP Flying-type spread move with 1.2x boost + STAB
  • Boomburst: 140 BP Flying-type spread move becomes incredibly powerful
  • Return: 102 BP physical Flying move with maximum happiness
  • Double-Edge: High-power recoil move becomes Flying-type

Defensive Considerations

  • Makes the user more predictable (Normal moves telegraphed as Flying)
  • Can be walled by Steel/Rock/Electric types more easily
  • Provides better coverage against Fighting/Bug/Grass types

Example Damage Calculations

Hyper Voice (90 BP Normal → Flying):

  • Base: 90 BP
  • Type conversion: Still 90 BP Flying-type
  • Aerilate boost: 90 × 1.2 = 108 BP
  • STAB (if user is Flying-type): 108 × 1.5 = 162 effective BP
  • Total effective power: 162 BP

Return (102 BP at max happiness):

  • Base: 102 BP
  • Aerilate boost: 102 × 1.2 = 122.4 BP
  • STAB: 122.4 × 1.5 = 183.6 effective BP
  • Total effective power: ~184 BP

Common Users in Elite Redux

  • Mega Pinsir: Flying/Bug type with strong physical moves
  • Salamence variants: Dragon/Flying with mixed offensive capabilities
  • Rayquaza forms: Legendary with diverse movepool
  • Various Flying-types: As innate ability on multiple species

Competitive Usage Notes

Strengths

  • Transforms Normal-type coverage moves into STAB moves
  • 1.2x damage boost makes all Normal moves significantly stronger
  • Excellent with sound moves like Hyper Voice and Boomburst
  • Synergizes well with high-power Normal moves

Weaknesses

  • Removes Normal-type neutrality, making moves resisted by Rock/Steel/Electric
  • Predictable type conversion can be exploited
  • Doesn't affect already-typed moves
  • Steel-types become problematic walls

Optimal Movesets

  • Hyper Voice/Boomburst: Spread damage with conversion
  • Return/Body Slam: Reliable physical options
  • Quick Attack: Priority move becomes Flying-type
  • Coverage moves: Non-Normal moves for Steel/Rock/Electric types

Counters and Responses

Direct Counters

  • Steel-types: Resist Flying moves, often have high Defense
  • Rock-types: Resist Flying moves, can threaten back with Rock moves
  • Electric-types: Resist Flying moves, often faster

Indirect Counters

  • Sturdy + Berry: Survive boosted Normal moves
  • Rocky Helmet: Punish contact moves like Body Slam
  • Static/Flame Body: Status on contact moves

Version History

  • Introduced in Generation VI as one of the "-ate" abilities
  • Maintained standard 1.2x damage boost in Elite Redux
  • Functions identically to Pixilate/Refrigerate/Galvanize but for Flying-type
  • Pixilate: Normal → Fairy conversion
  • Refrigerate: Normal → Ice conversion
  • Galvanize: Normal → Electric conversion
  • Normalize: All moves → Normal (opposite effect)

Elite Redux Ability Codex