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Aerilate - Ability ID 184
In-Game Description
"Normal-type moves become Flying and Flying gains STAB."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Aerilate converts Normal-type moves to Flying-type, granting STAB to them. Affected moves receive a 1.2x damage boost on top of STAB. The Pokémon also gains STAB on all Flying-type moves, even those not converted by this ability.
Character count: 283
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Type Conversion: Converts all Normal-type moves to Flying-type
- STAB Granting: Grants STAB (Same Type Attack Bonus) on all Flying-type moves
- Damage Boost: Converted moves receive a 1.2x damage multiplier in addition to STAB
Activation Conditions
- Only affects Normal-type moves when used by the Pokémon with this ability
- Must be the Pokémon's own moves (doesn't affect moves used via Metronome, etc.)
- Works on both physical and special Normal-type moves
Technical Implementation
cpp
constexpr Ability Aerilate = {
ATE_ABILITY(TYPE_FLYING),
};
#define ATE_ABILITY(type) \
.onMoveType = +[](ON_MOVE_TYPE) -> int { \
CHECK(moveType == TYPE_NORMAL) \
*ateBoost = TRUE; \
return type + 1; \
}, \
.onStab = +[](ON_STAB) -> int { return moveType == type; }
Complete List of Affected Moves
All Normal-type moves become Flying-type, including but not limited to:
- Physical: Body Slam, Double-Edge, Extreme Speed, Facade, Return, Frustration, Quick Attack, Tackle, Take Down
- Special: Hyper Voice, Boomburst, Swift, Hidden Power (when Normal), Weather Ball (when Normal)
- Status moves: Moves like Growl, Leer become Flying-type but don't benefit from damage boost
Interactions with Other Abilities/Mechanics
Positive Synergies
- Tough Claws: Contact Normal moves converted to Flying still get 1.3x boost
- Choice Items: Flying-type moves now locked in benefit from conversion
- Life Orb: Flying moves get Life Orb boost
- Flying Gem: Can activate on converted Normal moves
Interactions with Opposing Abilities
- Normalize: Normalize would override Aerilate (moves become Normal, not Flying)
- Protean/Libero: User changes to Flying-type when using converted moves
- Lightning Rod/Storm Drain: Don't interact since Flying ≠ Electric/Water
Type Effectiveness Changes
- Normal moves that hit Rock/Steel/Electric neutrally now hit for super effective damage against Fighting/Bug/Grass
- Normal moves lose their inability to hit Ghost-types
- Normal moves become resisted by Rock/Steel/Electric types
Strategic Implications
Offensive Applications
- Hyper Voice: Becomes a powerful 90 BP Flying-type spread move with 1.2x boost + STAB
- Boomburst: 140 BP Flying-type spread move becomes incredibly powerful
- Return: 102 BP physical Flying move with maximum happiness
- Double-Edge: High-power recoil move becomes Flying-type
Defensive Considerations
- Makes the user more predictable (Normal moves telegraphed as Flying)
- Can be walled by Steel/Rock/Electric types more easily
- Provides better coverage against Fighting/Bug/Grass types
Example Damage Calculations
Hyper Voice (90 BP Normal → Flying):
- Base: 90 BP
- Type conversion: Still 90 BP Flying-type
- Aerilate boost: 90 × 1.2 = 108 BP
- STAB (if user is Flying-type): 108 × 1.5 = 162 effective BP
- Total effective power: 162 BP
Return (102 BP at max happiness):
- Base: 102 BP
- Aerilate boost: 102 × 1.2 = 122.4 BP
- STAB: 122.4 × 1.5 = 183.6 effective BP
- Total effective power: ~184 BP
Common Users in Elite Redux
- Mega Pinsir: Flying/Bug type with strong physical moves
- Salamence variants: Dragon/Flying with mixed offensive capabilities
- Rayquaza forms: Legendary with diverse movepool
- Various Flying-types: As innate ability on multiple species
Competitive Usage Notes
Strengths
- Transforms Normal-type coverage moves into STAB moves
- 1.2x damage boost makes all Normal moves significantly stronger
- Excellent with sound moves like Hyper Voice and Boomburst
- Synergizes well with high-power Normal moves
Weaknesses
- Removes Normal-type neutrality, making moves resisted by Rock/Steel/Electric
- Predictable type conversion can be exploited
- Doesn't affect already-typed moves
- Steel-types become problematic walls
Optimal Movesets
- Hyper Voice/Boomburst: Spread damage with conversion
- Return/Body Slam: Reliable physical options
- Quick Attack: Priority move becomes Flying-type
- Coverage moves: Non-Normal moves for Steel/Rock/Electric types
Counters and Responses
Direct Counters
- Steel-types: Resist Flying moves, often have high Defense
- Rock-types: Resist Flying moves, can threaten back with Rock moves
- Electric-types: Resist Flying moves, often faster
Indirect Counters
- Sturdy + Berry: Survive boosted Normal moves
- Rocky Helmet: Punish contact moves like Body Slam
- Static/Flame Body: Status on contact moves
Version History
- Introduced in Generation VI as one of the "-ate" abilities
- Maintained standard 1.2x damage boost in Elite Redux
- Functions identically to Pixilate/Refrigerate/Galvanize but for Flying-type
Related Abilities
- Pixilate: Normal → Fairy conversion
- Refrigerate: Normal → Ice conversion
- Galvanize: Normal → Electric conversion
- Normalize: All moves → Normal (opposite effect)