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High Tide - Ability ID 503
In-Game Description
"Triggers 50 BP Surf after using a Water-type move."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
High Tide triggers a 50 BP Surf attack immediately after the Pokémon uses any Water-type move. The followup Surf uses the same target as the original move and cannot miss. Works with all Water-type attacks including status moves. Creates powerful two-hit combos for sustained offensive pressure.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
High Tide is an offensive ability that provides automatic followup attacks after using Water-type moves. The ability triggers a 50 BP Surf attack immediately after any Water-type move is used.
Activation Conditions
- Move type requirement: Must use a Water-type move
- Target adjustment: Uses same target as the original move
- Power: Followup Surf always has 50 BP (regardless of original Surf power)
- Timing: Triggers immediately after the original move resolves
Technical Implementation
c
constexpr Ability HighTide = {
.onAttacker = +[](ON_ATTACKER) -> int {
CHECK(moveType == TYPE_WATER)
CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_STANDARD))
return UseAttackerFollowUpMove(battler, target, ability, MOVE_SURF, 50);
},
};
Move Interactions
- All Water moves: Works with any Water-type move, including status moves
- Original move first: Original move resolves completely before followup
- Same target: Followup Surf targets the same opponent as original move
- Fixed power: Followup Surf is always 50 BP regardless of original Surf power
- No accuracy check: Followup Surf cannot miss
Status Move Synergy
High Tide works with Water-type status moves, making them offensive threats:
- Aqua Ring: Heals then deals 50 BP damage
- Rain Dance: Sets weather then attacks
- Water Sport: Reduces Fire damage then attacks
- Any other Water-type status moves
Important Interactions
- Double damage: Effectively adds 50 BP to every Water-type move
- Type effectiveness: Followup Surf has normal type effectiveness
- Contact: Followup Surf does not make contact (like regular Surf)
- Multi-target: In doubles, Surf hits both opponents if applicable
- Ability suppression: Doesn't work if ability is suppressed
Strategic Implications
- Sustained pressure: Every Water move becomes a potential 2-hit combo
- Status move utility: Makes Water status moves threatening
- STAB synergy: Water-types get STAB on both original move and followup
- Coverage: Provides consistent Water-type damage output
- Energy efficiency: Doubles damage output per turn with Water moves
Pokemon Distribution
High Tide appears as an innate ability on several Water-type Pokemon:
- Manaphy: Innate alongside other abilities
- Phione: Innate alongside Field Explorer and Soul Heart
- Squirtle evolution line: Innate with Torrent and Opportunist
- Primarina: As a regular ability option alongside others
Competitive Usage Notes
- Water-type synergy: Essential for Water-type attackers
- Multi-hit potential: Creates powerful combos with Water moves
- Doubles utility: Surf followup affects multiple targets
- Status move viability: Makes Water status moves more threatening
- Consistent damage: Guaranteed extra damage on Water attacks
Counters
- Type resistance: Steel and Water types resist followup Surf
- Ability suppression: Mold Breaker, Neutralizing Gas disable it
- Contact abilities: Don't trigger since Surf doesn't make contact
- Substitute: May block the followup attack
- Protect variations: Can potentially block followup
Synergies
- Torrent: Boosts both original move and followup when at low HP
- STAB: Water-types get 1.5x damage on both hits
- Rain: Powers up both Water moves significantly
- Choice items: Locked into original move, not followup
- Life Orb: Boosts both attacks with recoil from each
Similar Abilities
High Tide follows the same pattern as other followup abilities:
- Volcano Rage: Fire moves → 50 BP Eruption
- Thundercall: Electric moves → 20% power Smite
- Frost Burn: Fire moves → 40 BP Ice Beam
- Glacial Rage: Ice moves → 50 BP Blizzard
Version History
- Custom Elite Redux ability (ID 503)
- Part of the enhanced ability system
- Uses the UseAttackerFollowUpMove framework
- Designed for sustained offensive pressure
Calculation Examples
- Hydro Pump (110 BP) + Surf (50 BP): Total ~160 BP per turn
- Scald (80 BP) + Surf (50 BP): Total ~130 BP with burn chance
- Aqua Ring (0 BP) + Surf (50 BP): Healing + 50 BP damage
- With STAB: Both moves get 1.5x multiplier
- In rain: Both moves get 1.5x power boost