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High Tide - Ability ID 503

In-Game Description

"Triggers 50 BP Surf after using a Water-type move."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

High Tide triggers a 50 BP Surf attack immediately after the Pokémon uses any Water-type move. The followup Surf uses the same target as the original move and cannot miss. Works with all Water-type attacks including status moves. Creates powerful two-hit combos for sustained offensive pressure.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

High Tide is an offensive ability that provides automatic followup attacks after using Water-type moves. The ability triggers a 50 BP Surf attack immediately after any Water-type move is used.

Activation Conditions

  • Move type requirement: Must use a Water-type move
  • Target adjustment: Uses same target as the original move
  • Power: Followup Surf always has 50 BP (regardless of original Surf power)
  • Timing: Triggers immediately after the original move resolves

Technical Implementation

c
constexpr Ability HighTide = {
    .onAttacker = +[](ON_ATTACKER) -> int {
        CHECK(moveType == TYPE_WATER)
        CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_STANDARD))
        
        return UseAttackerFollowUpMove(battler, target, ability, MOVE_SURF, 50);
    },
};

Move Interactions

  • All Water moves: Works with any Water-type move, including status moves
  • Original move first: Original move resolves completely before followup
  • Same target: Followup Surf targets the same opponent as original move
  • Fixed power: Followup Surf is always 50 BP regardless of original Surf power
  • No accuracy check: Followup Surf cannot miss

Status Move Synergy

High Tide works with Water-type status moves, making them offensive threats:

  • Aqua Ring: Heals then deals 50 BP damage
  • Rain Dance: Sets weather then attacks
  • Water Sport: Reduces Fire damage then attacks
  • Any other Water-type status moves

Important Interactions

  • Double damage: Effectively adds 50 BP to every Water-type move
  • Type effectiveness: Followup Surf has normal type effectiveness
  • Contact: Followup Surf does not make contact (like regular Surf)
  • Multi-target: In doubles, Surf hits both opponents if applicable
  • Ability suppression: Doesn't work if ability is suppressed

Strategic Implications

  • Sustained pressure: Every Water move becomes a potential 2-hit combo
  • Status move utility: Makes Water status moves threatening
  • STAB synergy: Water-types get STAB on both original move and followup
  • Coverage: Provides consistent Water-type damage output
  • Energy efficiency: Doubles damage output per turn with Water moves

Pokemon Distribution

High Tide appears as an innate ability on several Water-type Pokemon:

  • Manaphy: Innate alongside other abilities
  • Phione: Innate alongside Field Explorer and Soul Heart
  • Squirtle evolution line: Innate with Torrent and Opportunist
  • Primarina: As a regular ability option alongside others

Competitive Usage Notes

  • Water-type synergy: Essential for Water-type attackers
  • Multi-hit potential: Creates powerful combos with Water moves
  • Doubles utility: Surf followup affects multiple targets
  • Status move viability: Makes Water status moves more threatening
  • Consistent damage: Guaranteed extra damage on Water attacks

Counters

  • Type resistance: Steel and Water types resist followup Surf
  • Ability suppression: Mold Breaker, Neutralizing Gas disable it
  • Contact abilities: Don't trigger since Surf doesn't make contact
  • Substitute: May block the followup attack
  • Protect variations: Can potentially block followup

Synergies

  • Torrent: Boosts both original move and followup when at low HP
  • STAB: Water-types get 1.5x damage on both hits
  • Rain: Powers up both Water moves significantly
  • Choice items: Locked into original move, not followup
  • Life Orb: Boosts both attacks with recoil from each

Similar Abilities

High Tide follows the same pattern as other followup abilities:

  • Volcano Rage: Fire moves → 50 BP Eruption
  • Thundercall: Electric moves → 20% power Smite
  • Frost Burn: Fire moves → 40 BP Ice Beam
  • Glacial Rage: Ice moves → 50 BP Blizzard

Version History

  • Custom Elite Redux ability (ID 503)
  • Part of the enhanced ability system
  • Uses the UseAttackerFollowUpMove framework
  • Designed for sustained offensive pressure

Calculation Examples

  • Hydro Pump (110 BP) + Surf (50 BP): Total ~160 BP per turn
  • Scald (80 BP) + Surf (50 BP): Total ~130 BP with burn chance
  • Aqua Ring (0 BP) + Surf (50 BP): Healing + 50 BP damage
  • With STAB: Both moves get 1.5x multiplier
  • In rain: Both moves get 1.5x power boost

Elite Redux Ability Codex