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Deviate - Ability ID 800
In-Game Description
"Normal-type moves become Dark and Dark gains STAB."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Deviate converts all Normal-type moves to Dark-type and provides STAB for Dark-type moves. This transformation affects all Normal-type moves including Tackle, Body Slam, and Hyper Beam. The ability grants immediate Dark-type STAB bonus for Pokemon that wouldn't normally receive it.
Character count: 293
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Type Conversion: All Normal-type moves become Dark-type
- STAB Grant: Provides STAB (Same Type Attack Bonus) for Dark-type moves, regardless of the user's typing
- ATE Boost: Sets the ateBoost flag when converting moves, which may provide a damage multiplier
Activation Conditions
- Automatically active when the Pokemon has this ability
- Applies to all Normal-type moves used by the Pokemon
- STAB applies to all Dark-type moves (both converted and naturally Dark-type)
Technical Implementation
cpp
constexpr Ability Deviate = {
ATE_ABILITY(TYPE_DARK),
};
#define ATE_ABILITY(type) \
.onMoveType = +[](ON_MOVE_TYPE) -> int { \
CHECK(moveType == TYPE_NORMAL) \
*ateBoost = TRUE; \
return type + 1; \
}, \
.onStab = +[](ON_STAB) -> int { return moveType == type; }
Complete List of Affected Moves
Common Normal-type moves that become Dark-type:
- Tackle → Dark-type
- Body Slam → Dark-type
- Hyper Beam → Dark-type
- Swift → Dark-type
- Double-Edge → Dark-type
- Slash → Dark-type
- Tri Attack → Dark-type
- Return/Frustration → Dark-type
- Facade → Dark-type
- Giga Impact → Dark-type
All other Normal-type moves are similarly converted
Interactions with Other Abilities/Mechanics
- Type-changing abilities: Deviate takes precedence over most other type-changing effects
- Ion Deluge/Electrify: These field effects override Deviate for Normal-type moves
- Plasma Fists status: Overrides Deviate conversion
- STAB calculation: Provides 1.5x damage multiplier for Dark-type moves
- Type effectiveness: Converted moves use Dark-type effectiveness chart
Strategic Implications
- Offensive utility: Turns weak Normal moves into potentially super-effective Dark moves
- Coverage expansion: Provides Dark-type coverage to Pokemon that lack it naturally
- STAB abuse: Non-Dark types can benefit from Dark-type STAB
- Movepool synergy: Best on Pokemon with diverse Normal-type movepools
Example Damage Calculations
Scenario: Level 50 Pokemon with 100 Attack using Body Slam (85 BP)
- Without Deviate: 85 BP Normal-type (no STAB if not Normal-type)
- With Deviate: 85 BP Dark-type + STAB (127.5 effective BP) + potential ATE boost
Common Users
This is a custom Elite Redux ability (ID 800), so users would be specific Pokemon in this ROM hack's roster.
Competitive Usage Notes
- Priority: High utility for Pokemon lacking Dark-type moves
- Synergy: Excellent with Pokemon that have strong Normal-type movepools
- Coverage: Provides neutral-to-super-effective coverage against Psychic and Ghost types
- Flexibility: Maintains movepool diversity while gaining type consistency
Counters
- Dark-type resists: Steel, Fighting, Dark, and Fairy types resist converted moves
- Wonder Guard: Still blocks moves that wouldn't be super-effective
- Ability suppression: Gastro Acid, Worry Seed nullify the conversion
- Type-changing moves: Moves like Soak can remove Dark typing benefit
Synergies
- Choice items: Benefit from consistent Dark-type STAB across movepool
- Life Orb: Amplifies the boosted Dark-type moves
- Dark-type Z-moves: Can upgrade converted Normal moves to powerful Dark Z-moves
- Adaptability: Would double the STAB bonus if combined (theoretical)
Version History
- Introduced in Elite Redux as ability ID 800
- Uses the standard ATE_ABILITY macro system
- Functions similarly to Pixilate, Refrigerate, and Aerilate from official games