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Filter - Ability ID 111

In-Game Description

"Takes 35% less damage from Super-effective moves."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Filter reduces damage from super-effective attacks by 35%, making them deal only 65% of their normal damage. This effectively changes a 2x super-effective hit to 1.3x damage. Stacks with other damage reduction. The ability can be bypassed by Mold Breaker, Teravolt, and Turboblaze.

Character count: 286

Detailed Mechanical Explanation

Filter is a defensive ability that triggers when the Pokémon takes damage from a super-effective move. Here's how it works:

  1. Damage Reduction: When hit by a super-effective move (2x damage or higher), Filter reduces the final damage to 65% of what it would normally be

    • A 2x super-effective move effectively becomes 1.3x damage
    • A 4x super-effective move effectively becomes 2.6x damage
  2. Calculation Timing: The reduction is applied as a defensive multiplier after type effectiveness is calculated but before the final damage is dealt

  3. Breakable Ability: Filter is marked as a "breakable" ability, meaning it can be bypassed by:

    • Mold Breaker
    • Teravolt
    • Turboblaze
    • Any other ability-ignoring effects
  4. Stacking: Filter stacks multiplicatively with other damage reduction effects like:

    • Light Screen/Reflect
    • Defensive stat boosts
    • Other damage-reducing abilities or items
  5. Type Coverage: This ability is particularly valuable for Pokémon with multiple weaknesses, as it provides blanket protection against all super-effective hits regardless of type

The ability is identical in function to Solid Rock and Prism Armor, differing only in name and which Pokémon can have it.

Elite Redux Ability Codex