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Water Absorb - Ability ID 11

In-Game Description

"Heals 25% of max HP when hit by a Water-type move."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

This Pokémon absorbs Water-type moves completely, converting them into energy that restores 25% of its maximum HP. Provides complete immunity to Water damage, secondary effects like stat drops, and even Scald's burn chance. Fire-types can safely switch into any Water attack with this.

Character count: 285

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Water Absorb provides Water-type immunity with healing benefit:

  1. Complete Absorption

    • Negates all damage from Water-type moves
    • Prevents secondary effects (stat drops, etc.)
    • Works on all Water moves including status moves
  2. Healing Mechanism

    • Restores exactly 25% of maximum HP (maxHP / 4)
    • Minimum 1 HP healing if calculation rounds down
    • Still absorbs at full HP (no overflow damage)

Technical Implementation

Code Structure (src/abilities.cc):

cpp
constexpr Ability WaterAbsorb = {
    .onAbsorb = +[](ON_ABSORB) -> int {
        CHECK(moveType == TYPE_WATER)
        return ABSORB_RESULT_HEAL;
    },
    .breakable = TRUE,
};

Identical implementation to Volt Absorb but checking for Water-type.

Healing Calculation

For various HP values:

  • 404 HP Pokémon: Heals 101 HP per trigger
  • 352 HP Pokémon: Heals 88 HP per trigger
  • 4 HP Pokémon: Heals 1 HP (minimum)

Strategic Implications

  1. Type Advantage Negation

    • Fire-types lose Water weakness
    • Ground/Rock-types become viable Water switch-ins
    • Removes 4x weakness for Fire/Rock, Fire/Ground
  2. Defensive Utility

    • Safe switch into Scald (no burn risk)
    • Absorbs Surf/Muddy Water in doubles
    • Negates rain-boosted Water moves
  3. Recovery Option

    • 25% healing is significant
    • Can full heal in 4 Water attacks
    • Partner healing in doubles

Interactions with Other Abilities/Mechanics

  • Storm Drain: Would redirect but Water Absorb triggers
  • Dry Skin: Has Water Absorb effect plus weather interaction
  • Mold Breaker: Bypasses Water Absorb
  • Freeze-Dry: Ice-type move, not absorbed
  • Soak: Changes target to Water-type, not absorbed

Common Water Absorb Users

  • Poliwrath: Fighting/Water with absorption
  • Toxapex: Poison/Water defensive wall
  • Lanturn: Water/Electric with dual absorptions
  • Mantine: Water/Flying special wall
  • Lapras: Water/Ice bulky support

Double Battle Applications

Surf Spam: Partner uses Surf for healing + damage Water Pledge: Healing while setting up combos Scald Support: Risk-free healing from partner

Competitive Usage Notes

  • S-tier on Fire/Ground/Rock types
  • Excellent defensive ability
  • Enables new defensive cores
  • Counters rain teams effectively
  • Provides momentum through free switches

Mathematical Analysis

Against common Water moves:

  • Hydro Pump (110 BP): 0 damage, heal 25%
  • Scald (80 BP): 0 damage, heal 25%, no burn
  • Surf in doubles: Damages enemies, heals ally
  • Aqua Jet priority: 0 damage, heal 25%

Counters

  • Freeze-Dry: Super effective on Water, not absorbed
  • Grass moves: Alternative coverage
  • Electric moves: Alternative coverage
  • Mold Breaker: Ignores ability
  • Status moves: Toxic, Thunder Wave work normally

Synergies

  • Fire-types: Remove major weakness
  • Ground-types: Defensive synergy
  • Rain teams: Absorb opposing rain-boosted attacks
  • Substitute: Bait Water moves safely
  • Wish/Protect: Stack recovery options
  • Volt Absorb: Electric-type equivalent
  • Flash Fire: Fire absorption with boost
  • Sap Sipper: Grass absorption with Attack boost
  • Earth Eater: Ground absorption with healing
  • Dry Skin: Includes Water Absorb plus rain healing

Weather Considerations

In rain:

  • Absorbs boosted Water moves (1.5x becomes 0x)
  • Doesn't boost healing amount
  • Excellent rain counter

AI Behavior

The AI recognizes Water Absorb and:

  • Avoids Water moves entirely
  • May heal allies intentionally in doubles
  • Switches to alternative coverage
  • Respects the immunity when choosing moves

Version History

  • Gen III+: Consistent 25% healing mechanic
  • Elite Redux: Identical function with strategic importance

Elite Redux Ability Codex