Appearance
Purifying Salt - Ability ID 547
In-Game Description
"Immune to status conditions. Take 1/2 damage from Ghost."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Purifying Salt provides complete immunity to all major status conditions including sleep, paralysis, burn, freeze, and poison. Additionally reduces all Ghost-type damage by 50%. If afflicted with status when gaining this ability, conditions are immediately cured. Suppressible by Mold Breaker.
Character count: 287
Detailed Mechanical Explanation
For Discord/reference use
PURIFYING SALT is a dual-effect defensive ability providing comprehensive status protection and Ghost-type resistance.
Core Implementation:
cpp
constexpr Ability PurifyingSalt = {
.onDefensiveMultiplier =
+[](ON_DEFENSIVE_MULTIPLIER) {
if (moveType == TYPE_GHOST) RESISTANCE(.5);
},
.onStatusImmune = +[](ABILITY_ON_STATUS_IMMUNE) -> int {
CHECK(status & CHECK_STATUS1)
return TRUE;
},
.breakable = TRUE,
.removesStatusOnImmunity = TRUE,
};
Status Immunity Component:
- Coverage: All major status conditions (CHECK_STATUS1)
- Sleep (including Yawn delayed sleep)
- Paralysis (speed reduction and move failure)
- Burn (damage over time and attack reduction)
- Freeze (move prevention)
- Poison (regular and badly poisoned/Toxic)
- Mechanism:
onStatusImmune
callback blocks status application - Cleansing:
removesStatusOnImmunity = TRUE
cures existing status when ability is gained
Ghost-Type Damage Reduction:
- Multiplier: 0.5x (50% reduction) against Ghost-type moves
- Mechanism:
onDefensiveMultiplier
withRESISTANCE(.5)
- Calculation: Applied during damage calculation phase
- Stacking: Multiplicative with type effectiveness and other resistances
Protected Status Sources:
- Direct Status Moves: Sleep Powder, Thunder Wave, Will-O-Wisp, etc.
- Secondary Effects: Scald's burn chance, Body Slam's paralysis chance
- Ability-Induced: Static, Flame Body, Effect Spore
- Item-Induced: Flame Orb, Toxic Orb, Sticky Barb
- Field Effects: Toxic Spikes
- Self-Inflicted: Rest, Yawn
Ghost Moves Affected:
All Ghost-type attacks including:
- Physical: Shadow Claw, Phantom Force, Shadow Punch
- Special: Shadow Ball, Hex, Moongeist Beam
- Status: Curse (when used by Ghost-types)
- Signature: Spectral Thief, Never-Ending Nightmare
Damage Calculation Examples:
Ghost-type move vs Normal-type with Purifying Salt:
- Base damage × 1.0 (neutral) × 0.5 (ability) = 0.5x damage
Ghost-type move vs Psychic-type with Purifying Salt:
- Base damage × 2.0 (super effective) × 0.5 (ability) = 1.0x damage
Ghost-type move vs Dark-type with Purifying Salt:
- Base damage × 0.5 (not very effective) × 0.5 (ability) = 0.25x damage
Ability Properties:
- breakable = TRUE: Suppressed by Mold Breaker, Teravolt, Turboblaze
- removesStatusOnImmunity = TRUE: Cleanses status when gained mid-battle
- Passive: Both effects are always active while ability is present
Interactions:
With Mold Breaker Effects:
- Both status immunity and Ghost resistance are completely bypassed
- Pokémon with suppressing abilities can inflict status and deal full Ghost damage
With Corrosion:
- Status immunity still applies (Corrosion only bypasses poison immunity specifically)
- Ghost damage reduction unaffected
With Status Moves:
- Sleep Talk cannot be used (no sleep status to activate it)
- Guts, Quick Feet, Marvel Scale never activate
- Facade remains at base 70 power
With Toxic Spikes:
- User can switch in safely without absorbing or being affected by spikes
- Multiple layers have no effect
Strategic Applications:
Defensive Utility:
- Status Absorber: Safe switch into status moves and spreaders
- Ghost Wall: Significantly reduces damage from Ghost-type coverage
- Setup Enabler: Can boost stats without fear of status disruption
- Stall Counter: Immune to Toxic stalling strategies
Team Support:
- Pivot Safety: Can switch into predicted status moves
- Anti-Lead: Counters status-spreading lead Pokémon
- Hazard Immunity: Safe from Toxic Spikes
- Coverage Check: Resists common Ghost-type coverage moves
Competitive Viability:
- Tier: High utility defensive ability
- Usage: Excellent on defensive pivots and walls
- Value: Dual protection makes it consistently useful
- Niche: Particularly valuable against status-heavy metagames
Common Users:
Pokémon with Purifying Salt benefit significantly from:
- High defensive stats to capitalize on Ghost resistance
- Movepool that appreciates status immunity
- Role as defensive pivot or wall
- Weakness to Ghost-type coverage moves
Counters:
- Mold Breaker Family: Completely bypasses both effects
- Non-Status Conditions: Confusion, attraction, torment still work
- Physical/Special Moves: Other attacking types deal normal damage
- Ability Suppression: Gastro Acid, Worry Seed remove protection
Synergies:
- Leftovers/Recover: Reliable recovery without status interruption
- Setup Moves: Can boost without status chip damage
- Toxic Immunity: Pairs with stall strategies
- Ghost Resistance: Valuable on types weak to Ghost coverage
Version History:
- Generation 9: Introduced in Scarlet/Violet
- Elite Redux: Implemented with standard mechanics, maintaining both status immunity and Ghost resistance at 50% reduction
Purifying Salt represents one of the most comprehensive defensive abilities, providing reliable protection against two of the most common forms of indirect damage in competitive play.