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Purifying Salt - Ability ID 547

In-Game Description

"Immune to status conditions. Take 1/2 damage from Ghost."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Purifying Salt provides complete immunity to all major status conditions including sleep, paralysis, burn, freeze, and poison. Additionally reduces all Ghost-type damage by 50%. If afflicted with status when gaining this ability, conditions are immediately cured. Suppressible by Mold Breaker.

Character count: 287

Detailed Mechanical Explanation

For Discord/reference use

PURIFYING SALT is a dual-effect defensive ability providing comprehensive status protection and Ghost-type resistance.

Core Implementation:

cpp
constexpr Ability PurifyingSalt = {
    .onDefensiveMultiplier =
        +[](ON_DEFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_GHOST) RESISTANCE(.5);
        },
    .onStatusImmune = +[](ABILITY_ON_STATUS_IMMUNE) -> int {
        CHECK(status & CHECK_STATUS1)
        return TRUE;
    },
    .breakable = TRUE,
    .removesStatusOnImmunity = TRUE,
};

Status Immunity Component:

  • Coverage: All major status conditions (CHECK_STATUS1)
    • Sleep (including Yawn delayed sleep)
    • Paralysis (speed reduction and move failure)
    • Burn (damage over time and attack reduction)
    • Freeze (move prevention)
    • Poison (regular and badly poisoned/Toxic)
  • Mechanism: onStatusImmune callback blocks status application
  • Cleansing: removesStatusOnImmunity = TRUE cures existing status when ability is gained

Ghost-Type Damage Reduction:

  • Multiplier: 0.5x (50% reduction) against Ghost-type moves
  • Mechanism: onDefensiveMultiplier with RESISTANCE(.5)
  • Calculation: Applied during damage calculation phase
  • Stacking: Multiplicative with type effectiveness and other resistances

Protected Status Sources:

  1. Direct Status Moves: Sleep Powder, Thunder Wave, Will-O-Wisp, etc.
  2. Secondary Effects: Scald's burn chance, Body Slam's paralysis chance
  3. Ability-Induced: Static, Flame Body, Effect Spore
  4. Item-Induced: Flame Orb, Toxic Orb, Sticky Barb
  5. Field Effects: Toxic Spikes
  6. Self-Inflicted: Rest, Yawn

Ghost Moves Affected:

All Ghost-type attacks including:

  • Physical: Shadow Claw, Phantom Force, Shadow Punch
  • Special: Shadow Ball, Hex, Moongeist Beam
  • Status: Curse (when used by Ghost-types)
  • Signature: Spectral Thief, Never-Ending Nightmare

Damage Calculation Examples:

Ghost-type move vs Normal-type with Purifying Salt:

  • Base damage × 1.0 (neutral) × 0.5 (ability) = 0.5x damage

Ghost-type move vs Psychic-type with Purifying Salt:

  • Base damage × 2.0 (super effective) × 0.5 (ability) = 1.0x damage

Ghost-type move vs Dark-type with Purifying Salt:

  • Base damage × 0.5 (not very effective) × 0.5 (ability) = 0.25x damage

Ability Properties:

  • breakable = TRUE: Suppressed by Mold Breaker, Teravolt, Turboblaze
  • removesStatusOnImmunity = TRUE: Cleanses status when gained mid-battle
  • Passive: Both effects are always active while ability is present

Interactions:

With Mold Breaker Effects:

  • Both status immunity and Ghost resistance are completely bypassed
  • Pokémon with suppressing abilities can inflict status and deal full Ghost damage

With Corrosion:

  • Status immunity still applies (Corrosion only bypasses poison immunity specifically)
  • Ghost damage reduction unaffected

With Status Moves:

  • Sleep Talk cannot be used (no sleep status to activate it)
  • Guts, Quick Feet, Marvel Scale never activate
  • Facade remains at base 70 power

With Toxic Spikes:

  • User can switch in safely without absorbing or being affected by spikes
  • Multiple layers have no effect

Strategic Applications:

Defensive Utility:

  1. Status Absorber: Safe switch into status moves and spreaders
  2. Ghost Wall: Significantly reduces damage from Ghost-type coverage
  3. Setup Enabler: Can boost stats without fear of status disruption
  4. Stall Counter: Immune to Toxic stalling strategies

Team Support:

  1. Pivot Safety: Can switch into predicted status moves
  2. Anti-Lead: Counters status-spreading lead Pokémon
  3. Hazard Immunity: Safe from Toxic Spikes
  4. Coverage Check: Resists common Ghost-type coverage moves

Competitive Viability:

  • Tier: High utility defensive ability
  • Usage: Excellent on defensive pivots and walls
  • Value: Dual protection makes it consistently useful
  • Niche: Particularly valuable against status-heavy metagames

Common Users:

Pokémon with Purifying Salt benefit significantly from:

  • High defensive stats to capitalize on Ghost resistance
  • Movepool that appreciates status immunity
  • Role as defensive pivot or wall
  • Weakness to Ghost-type coverage moves

Counters:

  1. Mold Breaker Family: Completely bypasses both effects
  2. Non-Status Conditions: Confusion, attraction, torment still work
  3. Physical/Special Moves: Other attacking types deal normal damage
  4. Ability Suppression: Gastro Acid, Worry Seed remove protection

Synergies:

  1. Leftovers/Recover: Reliable recovery without status interruption
  2. Setup Moves: Can boost without status chip damage
  3. Toxic Immunity: Pairs with stall strategies
  4. Ghost Resistance: Valuable on types weak to Ghost coverage

Version History:

  • Generation 9: Introduced in Scarlet/Violet
  • Elite Redux: Implemented with standard mechanics, maintaining both status immunity and Ghost resistance at 50% reduction

Purifying Salt represents one of the most comprehensive defensive abilities, providing reliable protection against two of the most common forms of indirect damage in competitive play.

Elite Redux Ability Codex