Skip to content
✏️

Suggest Improvements

Help improve (ID: ) - Spot errors or suggest better descriptions

Pure Power - Ability ID 74

In-Game Description

"Doubles own Attack stat. Boosts raw stat, not base stat."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Pure Power doubles the Pokémon's Attack stat directly, not just the base stat. This massive boost applies to all physical moves, making even moderate base Attack stats incredibly threatening. The doubling occurs after all other stat calculations, making it one of the best offensive abilities.

Character count: 293

Detailed Mechanical Explanation

For Discord/reference use

PURE POWER is a stat-doubling ability that multiplies the user's Attack stat by 2, making it identical to Huge Power in functionality.

Activation Mechanics:

  • Trigger: Passive ability, always active
  • Stat Affected: Attack stat only
  • Calculation: Raw stat multiplication (not base stat)
  • Timing: Applied during stat calculation phase

Stat Modification Details:

  1. Calculation Order:

    • Base Attack stat + IV + EV boost
    • Nature modification applied
    • Pure Power doubles the final result
    • Other temporary modifiers (stages, items) applied afterward
  2. Practical Impact:

    • Effective Attack stat is doubled at all times
    • Works with all physical moves
    • Stacks multiplicatively with other boosts (Choice Band, attack stages)
    • Cannot be negated by abilities like Unaware

Move Interactions:

  • Physical Moves: All benefit from doubled Attack
  • Special Moves: Unaffected (uses Special Attack)
  • Mixed Moves: Physical component benefits, special component doesn't
  • Power-based Moves: Foul Play uses opponent's Attack, not affected by user's Pure Power
  • Status Moves: No direct interaction

Competitive Interactions:

  1. Stat Stage Modifications:

    • Attack boosts stack multiplicatively: +1 Attack + Pure Power = 3x effective Attack
    • Attack drops still apply: -1 Attack + Pure Power = 1.5x effective Attack
  2. Item Synergy:

    • Choice Band: 1.5x boost stacks for 3x total Attack
    • Life Orb: 1.3x boost stacks for 2.6x total Attack
    • Muscle Band: 1.1x boost stacks for 2.2x total Attack
  3. Ability Counters:

    • Intimidate: Still reduces by one stage (halves doubled Attack to 1x)
    • Clear Body/Hyper Cutter: Protects Pure Power user from Intimidate
    • Unaware: Does NOT ignore Pure Power (ignores stages, not ability multipliers)

Technical Implementation:

c
constexpr Ability PurePower = {
    .onStat = HugePower.onStat,  // References Huge Power implementation
};

// Huge Power implementation (shared):
constexpr Ability HugePower = {
    .onStat =
        +[](ON_STAT) {
            if (statId == STAT_ATK) *stat *= 2;
        },
};

Elite Redux Usage:

  • Primary User: Mega Medicham (all three ability slots)
  • Base Stats: Medicham has 100 base Attack, becomes 200 effective Attack
  • Combined with: Combat Specialist, Enlightened, Technician as innate abilities
  • AI Rating: 10/10 (maximum offensive ability priority)

Competitive Notes:

  • Transforms moderate attackers into massive physical threats
  • Essential for Mega Medicham's viability in competitive play
  • Pairs excellently with priority moves and Choice items
  • One of the few abilities that can make 100 base Attack feel like 200

Differences from Similar Abilities:

  • vs Huge Power: Identical functionality, different name
  • vs Guts: Pure Power is permanent, Guts requires status condition
  • vs Sheer Force: Pure Power affects all moves, Sheer Force only affects moves with secondary effects

Version History:

  • Gen 3+: Always doubled Attack stat
  • Elite Redux: Functionally identical to mainline games, exclusively on Mega Medicham

Elite Redux Ability Codex