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Winter Throne - Ability ID 874

In-Game Description

"1/8 Damage each turn to non-ice. Heals Ice 1/8 each turn."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Winter Throne creates a freezing field that damages all non-Ice type Pokémon for 1/8 maximum HP each turn while healing all Ice-type Pokémon for 1/8 HP. Affects every Pokémon on the battlefield regardless of position. Ice types gain significant survivability advantage in prolonged battles.

Character count: 290

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Winter Throne is a powerful field control ability that creates a dichotomy between Ice-type and non-Ice-type Pokémon. It activates at the end of each turn, dealing damage to enemies while healing allies of the appropriate type.

Activation Conditions

  • Timing: Activates at the end of turn for all Pokémon on the field
  • Damage targets: All non-Ice-type Pokémon (including allies in doubles)
  • Healing targets: All Ice-type Pokémon (including the user)
  • HP calculation: 1/8 of the target's maximum HP per turn

Affected Pokémon

  • Takes damage: Any Pokémon without Ice as primary or secondary type
  • Gets healed: Any Pokémon with Ice as primary or secondary type
  • Minimum values: 1 HP minimum for both damage and healing

Technical Implementation

c
// Winter Throne triggers at end of turn for all battlers
if (ability == ABILITY_WINTER_THRONE) {
    for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) {
        if (IS_BATTLER_OF_TYPE(battler, TYPE_ICE)) {
            // Heal Ice types for 1/8 HP
            if (!BATTLER_MAX_HP(battler) && CanBattlerHeal(battler)) {
                gBattleMoveDamage = -gBattleMons[battler].maxHP / 8;
                if (gBattleMoveDamage == 0) gBattleMoveDamage = -1;
                // Heal battler
            }
        } else {
            // Damage non-Ice types for 1/8 HP
            gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
            if (gBattleMoveDamage == 0) gBattleMoveDamage = 1;
            // Damage battler
        }
    }
}

Important Interactions

  • Type changes: Effect changes if Pokémon's type changes mid-battle
  • Dual typing: Works if Ice is either primary or secondary type
  • Ability suppression: Doesn't work if ability is suppressed (Mold Breaker, etc.)
  • Substitute: Damage/healing may be blocked by Substitute
  • Magic Guard: Magic Guard prevents the damage but not the healing

Strategic Implications

  • Field control: Dramatically shifts battle dynamics in favor of Ice types
  • Stall potential: Makes Ice types extremely difficult to wear down
  • Team building: Encourages Ice-heavy team compositions
  • Counter strategies: Forces opponents to end battles quickly
  • Doubles synergy: Affects all Pokémon, creating complex field states

Damage Calculations

  • 1/8 HP per turn: Significant but not overwhelming
  • 300 HP Pokémon: Takes 37 damage per turn (heals 37 if Ice type)
  • 400 HP Pokémon: Takes 50 damage per turn (heals 50 if Ice type)
  • Cumulative effect: Can determine long battles

Counters

  • Ability suppression: Mold Breaker, Neutralizing Gas disable the effect
  • Type changing: Forest's Curse, Trick-or-Treat can add/remove Ice typing
  • Quick wins: End battles before cumulative damage becomes decisive
  • Magic Guard: Protects non-Ice types from the damage
  • Substitute: May block damage (but not healing)

Synergies

  • Ice-type teams: Maximizes the healing benefit
  • Bulk building: Leftovers + Winter Throne creates massive sustain
  • Stall tactics: Combines with defensive moves for attrition wins
  • Entry hazards: Complements chip damage strategies
  • Weather immunity: Not dependent on weather unlike similar abilities

Competitive Usage Notes

  • Unique effect: No other ability provides both damage and healing simultaneously
  • Field presence: Changes how both players approach the battle
  • Late game impact: Becomes more powerful as battles extend
  • Team archetype: Enables Ice-type stall/balance teams
  • Doubles consideration: Affects teammates, requiring careful team construction

Common Users

  • Bulky Ice-type Pokémon who can capitalize on the healing
  • Ice-type walls and defensive pivots
  • Pokémon designed to outlast opponents through sustain
  • Ice-type setup sweepers who need longevity

Version History

  • New ability in Elite Redux
  • Part of the extended ability roster (800+ series)
  • Designed to make Ice types more viable in competitive play
  • Unique field control mechanism not found in official games

Elite Redux Ability Codex