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Winter Throne - Ability ID 874
In-Game Description
"1/8 Damage each turn to non-ice. Heals Ice 1/8 each turn."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Winter Throne creates a freezing field that damages all non-Ice type Pokémon for 1/8 maximum HP each turn while healing all Ice-type Pokémon for 1/8 HP. Affects every Pokémon on the battlefield regardless of position. Ice types gain significant survivability advantage in prolonged battles.
Character count: 290
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Winter Throne is a powerful field control ability that creates a dichotomy between Ice-type and non-Ice-type Pokémon. It activates at the end of each turn, dealing damage to enemies while healing allies of the appropriate type.
Activation Conditions
- Timing: Activates at the end of turn for all Pokémon on the field
- Damage targets: All non-Ice-type Pokémon (including allies in doubles)
- Healing targets: All Ice-type Pokémon (including the user)
- HP calculation: 1/8 of the target's maximum HP per turn
Affected Pokémon
- Takes damage: Any Pokémon without Ice as primary or secondary type
- Gets healed: Any Pokémon with Ice as primary or secondary type
- Minimum values: 1 HP minimum for both damage and healing
Technical Implementation
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// Winter Throne triggers at end of turn for all battlers
if (ability == ABILITY_WINTER_THRONE) {
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) {
if (IS_BATTLER_OF_TYPE(battler, TYPE_ICE)) {
// Heal Ice types for 1/8 HP
if (!BATTLER_MAX_HP(battler) && CanBattlerHeal(battler)) {
gBattleMoveDamage = -gBattleMons[battler].maxHP / 8;
if (gBattleMoveDamage == 0) gBattleMoveDamage = -1;
// Heal battler
}
} else {
// Damage non-Ice types for 1/8 HP
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
if (gBattleMoveDamage == 0) gBattleMoveDamage = 1;
// Damage battler
}
}
}
Important Interactions
- Type changes: Effect changes if Pokémon's type changes mid-battle
- Dual typing: Works if Ice is either primary or secondary type
- Ability suppression: Doesn't work if ability is suppressed (Mold Breaker, etc.)
- Substitute: Damage/healing may be blocked by Substitute
- Magic Guard: Magic Guard prevents the damage but not the healing
Strategic Implications
- Field control: Dramatically shifts battle dynamics in favor of Ice types
- Stall potential: Makes Ice types extremely difficult to wear down
- Team building: Encourages Ice-heavy team compositions
- Counter strategies: Forces opponents to end battles quickly
- Doubles synergy: Affects all Pokémon, creating complex field states
Damage Calculations
- 1/8 HP per turn: Significant but not overwhelming
- 300 HP Pokémon: Takes 37 damage per turn (heals 37 if Ice type)
- 400 HP Pokémon: Takes 50 damage per turn (heals 50 if Ice type)
- Cumulative effect: Can determine long battles
Counters
- Ability suppression: Mold Breaker, Neutralizing Gas disable the effect
- Type changing: Forest's Curse, Trick-or-Treat can add/remove Ice typing
- Quick wins: End battles before cumulative damage becomes decisive
- Magic Guard: Protects non-Ice types from the damage
- Substitute: May block damage (but not healing)
Synergies
- Ice-type teams: Maximizes the healing benefit
- Bulk building: Leftovers + Winter Throne creates massive sustain
- Stall tactics: Combines with defensive moves for attrition wins
- Entry hazards: Complements chip damage strategies
- Weather immunity: Not dependent on weather unlike similar abilities
Competitive Usage Notes
- Unique effect: No other ability provides both damage and healing simultaneously
- Field presence: Changes how both players approach the battle
- Late game impact: Becomes more powerful as battles extend
- Team archetype: Enables Ice-type stall/balance teams
- Doubles consideration: Affects teammates, requiring careful team construction
Common Users
- Bulky Ice-type Pokémon who can capitalize on the healing
- Ice-type walls and defensive pivots
- Pokémon designed to outlast opponents through sustain
- Ice-type setup sweepers who need longevity
Version History
- New ability in Elite Redux
- Part of the extended ability roster (800+ series)
- Designed to make Ice types more viable in competitive play
- Unique field control mechanism not found in official games