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Neuroforce - Ability ID 233

In-Game Description

"Grants an additional 1.35x boost to Super-effective moves."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Neuroforce amplifies super-effective moves with an additional 1.35x damage multiplier on top of the normal 2x type effectiveness. This turns normally strong moves into devastating attacks, making 2x effective moves deal 2.7x damage total. Excellent for breaking through bulky opponents and securing KOs.

Character count: 288

Detailed Mechanical Explanation

For Discord/reference use

NEUROFORCE is an offensive ability that provides additional damage amplification specifically for super-effective attacks.

Core Mechanics:

  • Activation Condition: Triggers when type effectiveness multiplier is 2.0x or higher
  • Damage Boost: Applies 1.35x multiplier to super-effective moves
  • Stacking Calculation: Multiplies with type effectiveness (2x becomes 2.7x, 4x becomes 5.4x)
  • No Announcement: Ability works silently without battle message

Technical Implementation:

c
constexpr Ability Neuroforce = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (typeEffectivenessMultiplier >= UQ_4_12(2.0)) MUL(1.35);
        },
};

Numerical Values:

  • 2x Super Effective: 2.0 × 1.35 = 2.7x total damage
  • 4x Double Super Effective: 4.0 × 1.35 = 5.4x total damage
  • Neutral/Resisted: No boost applied (1x and 0.5x moves unchanged)

Complete List of Affected Moves:

All moves that deal super-effective damage receive the boost, including:

  • STAB moves hitting for super-effective damage
  • Coverage moves with type advantage
  • Multi-type moves like Flying Press (if super-effective)
  • Moves with changed effectiveness due to abilities (e.g., Scrappy making Normal/Fighting hit Ghost)

Interactions with Other Abilities/Mechanics:

  1. Type-Changing Abilities:

    • Protean/Libero: Neuroforce applies if the new type creates super-effective matchup
    • Normalize: Removes type effectiveness, so Neuroforce won't activate
  2. Effectiveness-Modifying Abilities:

    • Scrappy: If Normal/Fighting becomes super-effective vs Ghost, Neuroforce applies
    • Tinted Lens: Works independently (Tinted Lens affects resisted moves, Neuroforce affects super-effective)
  3. Other Damage Multipliers:

    • STAB: 1.5x × 2x (type) × 1.35x (Neuroforce) = 4.05x total
    • Life Orb: 1.3x × 2x (type) × 1.35x (Neuroforce) = 3.51x total
    • Choice Items: 1.5x × 2x (type) × 1.35x (Neuroforce) = 4.05x total

Strategic Implications:

  • Wallbreaking: Turns moderate super-effective hits into devastating attacks
  • Coverage Priority: Rewards diverse movesets with good type coverage
  • Switch Punishment: Makes switching into super-effective moves extremely risky
  • Synergy with Mixed Attackers: Benefits both physical and special super-effective moves

Example Damage Calculations:

Scenario: Neuroforce Pokémon with 100 Attack using 80 BP move

  • Against Normal Effectiveness: 80 BP × 1.0 = 80 effective BP
  • Against Super Effective: 80 BP × 2.0 × 1.35 = 216 effective BP
  • Against Double Super Effective: 80 BP × 4.0 × 1.35 = 432 effective BP

Common Users in Elite Redux:

Based on the species analysis, notable Neuroforce users include:

  • Tentacruel: Fast special attacker with diverse coverage
  • Crobat: High-speed physical attacker
  • Kingdra: Mixed attacker with good movepool
  • Mewtwo variants: Legendary with incredible offensive stats
  • Ultra Necrozma: Psychic/Steel type with powerful moves
  • Blastoise variants: Bulky attacker with Mega Launcher synergy

Competitive Usage Notes:

  • Team Role: Excellent on wallbreakers and late-game sweepers
  • Movepool Importance: More valuable on Pokémon with diverse type coverage
  • Speed Considerations: Most effective on fast Pokémon that can outspeed and OHKO
  • Item Synergy: Works well with Life Orb, Choice items, and Z-Moves (if implemented)

Counters and Defensive Strategies:

  • Resist Super-Effective Moves: Use Pokémon that resist the user's main STAB
  • Bulk Up: Extremely bulky Pokémon can still survive boosted super-effective hits
  • Priority Moves: Revenge kill with priority before the Neuroforce user can attack
  • Status Conditions: Burn halves physical attack power, negating much of the boost

Synergies:

  1. Speed Control: Tailwind, Trick Room, or Speed Boost to ensure attacks land first
  2. Entry Hazards: Stealth Rock weakens switch-ins, making Neuroforce OHKOs more likely
  3. Dual Screens: Helps the user survive long enough to fire off super-effective attacks
  4. Setup Moves: Nasty Plot, Dragon Dance, etc. to further amplify the boosted damage

Ability Combinations in Multi-Ability System:

  • Neuroforce + Analytic: Calculative ability (slower but more powerful)
  • Neuroforce + Beast Boost: Snowball effect after securing KOs
  • Neuroforce + Levitate: Immunity to Ground moves while boosting super-effective attacks

Version History:

  • Gen 7: Introduced as Necrozma's signature ability with 1.25x multiplier
  • Elite Redux: Enhanced to 1.35x multiplier and distributed to multiple Pokémon through the expanded ability system
  • Current: Maintains 1.35x boost, available as both regular and innate ability on various species

Elite Redux Ability Codex