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Suppress - Ability ID 498
In-Game Description
"Uses Torment on switch-in."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Upon entering the battlefield, automatically uses Torment on the opponent, preventing them from using the same move consecutively. This Dark-type status move forces the enemy to alternate between different attacks, disrupting repetitive strategies.
Character count: 286
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Suppress automatically inflicts the Torment status condition upon entry, forcing opponents to constantly change their move selection and preventing repetitive attack patterns.
Activation Conditions
- Trigger: Activates immediately when switching into battle
- Target: Automatically targets an opposing Pokémon
- Move used: Torment (Dark-type status move)
- Effect: Inflicts torment status condition
- Guarantee: Cannot miss when used by this ability
Technical Implementation
c
constexpr Ability Suppress = {
.onEntry = +[](ON_ENTRY) -> int {
return UseEntryMove(battler, ability, MOVE_TORMENT, 0);
},
};
Torment Status Condition
- Effect: Prevents using the same move twice in a row
- Duration: Permanent until cured or target switches out
- Restriction: Must alternate between different moves
- Type: Dark-type status move (affected by type interactions)
- Category: Status move (no damage dealt)
Move Selection Impact
Before Torment:
- Turn 1: Thunderbolt
- Turn 2: Thunderbolt (allowed)
- Turn 3: Thunderbolt (allowed)
After Torment:
- Turn 1: Thunderbolt
- Turn 2: Cannot use Thunderbolt (must use different move)
- Turn 3: Can use Thunderbolt again
- Turn 4: Cannot use Thunderbolt (must alternate)
Strategic Applications
- Repetition disruption: Stops powerful move spamming
- Choice item counters: Forces Choice users into suboptimal moves
- Setup disruption: Prevents repeated stat boosting
- Prediction tool: Forces opponent into readable patterns
- Offensive pressure: Reduces opponent's move flexibility
Target Interactions
Excellent against:
- Choice item users (Specs, Band, Scarf)
- Single-move spammers (Earthquake, Boomburst)
- Setup sweepers (repeated Calm Mind, Swords Dance)
- STAB abusers (Pokémon relying on one powerful move)
Less effective against:
- Mixed attackers (multiple viable moves)
- Support Pokémon (various utility moves)
- Status spreaders (multiple different status moves)
- Diverse movesets (many attack options)
Curing Methods
- Switching out: Removes torment status naturally
- Aromatherapy/Heal Bell: Team-wide status cure
- Mental Herb: Instant torment cure (if applicable)
- Natural Cure: Removes on switch-out
- Refresh: Self-cure move
Double Battle Applications
- Single target: Only affects one opposing Pokémon
- Partner protection: Doesn't affect ally Pokémon
- Strategic targeting: Choose which opponent to torment
- Field control: Reduces one opponent's offensive options
Competitive Usage
- Anti-meta: Counters common repetitive strategies
- Disruption: Forces opponents into suboptimal plays
- Entry utility: Provides immediate battlefield impact
- Support role: Helps team by limiting opponent options
- Prediction game: Creates mind games around move selection
Choice Item Interactions
Choice Band/Specs/Scarf users:
- Locked into one move normally
- Torment forces them to Struggle after first use
- Must switch or use Struggle (40 BP, recoil damage)
- Creates significant disadvantage for Choice users
Synergies
Team support:
- Entry hazards: Stack damage while limiting moves
- Status spreaders: Combine with other disruptive effects
- Prediction users: Easier to predict forced move changes
- Trappers: Prevent switching to escape torment
Item synergies:
- Rocky Helmet: Punish forced contact moves
- Leftovers: Sustain while opponent struggles with limits
- Choice items: Ironically good for user after tormenting opponent
Counters
- Switching: Simple escape from torment status
- Diverse movesets: Multiple viable moves reduce impact
- Status immunity: Some abilities prevent status conditions
- Mental Herb: Instant cure for torment
- Team cures: Aromatherapy/Heal Bell support
Limitations
- Single target: Only affects one opponent at a time
- Switch escape: Easy to remove by switching
- Movepool dependent: Less effective against diverse attackers
- No damage: Doesn't deal direct damage
- One activation: Only triggers once per switch-in
Dark-Type Interactions
- Type immunity: Normal-types immune to Dark moves
- Effectiveness: Not affected by type chart (status move)
- STAB: User gets STAB if Dark-type (though no damage)
- Ability interactions: Affected by Dark-type ability interactions
Prediction Applications
- Forced alternation: Opponent must constantly change moves
- Pattern recognition: Easier to predict opponent's next move
- Move baiting: Force opponent into disadvantageous moves
- Setup opportunities: Predict non-threatening moves for setup
Version History
- Elite Redux custom ability for move restriction control
- Based on the existing Torment move mechanics
- Designed to counter repetitive strategies
- Part of expanded disruption ability system