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Last Stand

Ability ID: 634 Type: Regular Ability

In-Game Description: "Def and SpDef increase as HP drops. Max 1.6x."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Defense and Special Defense increase linearly as HP decreases. Multiplier scales from 1.0x at full HP to 1.6x at 0% HP (formula: 1 + 0.6 × missing HP%). Updates dynamically during battle. Affects both defensive stats simultaneously. At 50% HP provides 1.3x boost, at 25% HP provides 1.45x boost.

Character count: 295

Detailed Mechanical Explanation (Discord/Reference)

Last Stand provides a dynamic defensive boost that scales continuously with missing HP percentage, making the Pokémon more defensive as it becomes more damaged.

Core Formula

stat × (1 + 0.6 × missingHPPercent)

Where missingHPPercent is calculated as (maxHP - currentHP) / maxHP

Implementation

  • File Location: /src/abilities.cc (lines 6594-6601)
  • Hook: onStat - triggers during Defense/Special Defense calculations
  • Real-time Updates: Recalculates with each HP change during battle
  • Both Stats: Applies to both Defense AND Special Defense simultaneously

Trigger Conditions

  • Continuous Effect: No specific trigger - always active when calculating defensive stats
  • HP Dependent: Effect strength depends on current HP percentage
  • Real-time: Updates immediately when HP changes during battle

Numerical Effects

Key HP Breakpoints

  • 100% HP: 1.00x multiplier (no boost)
  • 75% HP: 1.15x multiplier (15% boost)
  • 50% HP: 1.30x multiplier (30% boost)
  • 25% HP: 1.45x multiplier (45% boost)
  • 10% HP: 1.54x multiplier (54% boost)
  • 1% HP: 1.594x multiplier (59.4% boost)
  • 0% HP: 1.60x multiplier (60% boost - theoretical maximum)

Scaling Characteristics

  • Linear Progression: No breakpoints or thresholds
  • Maximum Multiplier: 1.6x (60% increase) at 0% HP
  • Practical Maximum: 1.594x at 1% HP (effectively maximum)

Interactions

  • Mold Breaker: Can suppress this ability's effects
  • Stat Modifications: Applies after other stat stage changes
  • Healing: Defensive power decreases as HP is restored
  • Damage: Defensive power increases as HP is lost

Special Cases

  • Full HP: Provides no benefit when at maximum health
  • Critical HP: Most powerful when at 1% HP (common survival threshold)
  • Percentage Based: Works regardless of total HP amount
  • Both Stats: Unlike most abilities, affects two different stats

Notes

  • High-Risk/High-Reward: Encourages staying at low HP for maximum benefit
  • Endgame Power: Becomes extremely powerful in late-battle scenarios
  • Survival Tool: Helps ensure survival when HP gets critically low
  • Unique Scaling: One of the few abilities with continuous, linear scaling
  • Strategic HP Management: Optimal play may involve managing HP deliberately

Elite Redux Ability Codex